On 10/24/19 8:45 AM, Ray, Jeffrey R. {Jeff} (AFRC-630) via Cocoa-dev wrote:
I have a multi-platform OpenGL app (most code is c++, a tiny bit is Obj-C++).
It switches between windowed and full screen mode by having an allocated-once
window, and an allocated-and-destroyed full screen that comes
I have a multi-platform OpenGL app (most code is c++, a tiny bit is Obj-C++).
It switches between windowed and full screen mode by having an allocated-once
window, and an allocated-and-destroyed full screen that comes and goes as
needed.
This worked correctly under Xcode 4. Due to local polic