Re: Fullscreen window problems

2019-10-24 Thread James Walker via Cocoa-dev
On 10/24/19 8:45 AM, Ray, Jeffrey R. {Jeff} (AFRC-630) via Cocoa-dev wrote: I have a multi-platform OpenGL app (most code is c++, a tiny bit is Obj-C++). It switches between windowed and full screen mode by having an allocated-once window, and an allocated-and-destroyed full screen that comes

Fullscreen window problems

2019-10-24 Thread Ray, Jeffrey R. {Jeff} (AFRC-630) via Cocoa-dev
I have a multi-platform OpenGL app (most code is c++, a tiny bit is Obj-C++). It switches between windowed and full screen mode by having an allocated-once window, and an allocated-and-destroyed full screen that comes and goes as needed. This worked correctly under Xcode 4. Due to local polic