On 7 Feb 2009, at 10:32 am, Adam Gerson wrote:
I have a few custom views on my window that have custom drawing in
them that contain some game pieces that move within the views. The
drawing needs to happen at specific x,y,width,height relative to the
window and each other. None of this can be st
On 2/6/09 6:32 PM, Adam Gerson said:
>Is there a way to force the screen resolution to change?
See the various APIs that start with CGDisplay...
--
Sean McBride, B. Eng s...@rogue-research.com
Rogue Research
I got a full screen window working, with a hidden dock and a showing
menubar. Perfect! Thank you to everyone.
I have a few custom views on my window that have custom drawing in
them that contain some game pieces that move within the views. The
drawing needs to happen at specific x,y,width,height r
Adam,
How do you want to do "fullscreen mode"?
Do you want your window/view to take up the entire screen, except for
the menu bar? If so, have you tried to create a borderless window and
resize it using [[NSScreen mainScreen] visibleFrame]?
or...
Do you want your window/view to take up t
On 2/4/09 8:26 PM, Adam Gerson said:
>I am looking to implement a fullscreen window while showing the
>menubar. The consensus is that NSView's enterFullScreenMode is buggy
>and doesn't support showing the menu bar.
True.
>What is the alternative? Are
>there any good examples out there? I have do
On Feb 4, 2009, at 5:26 PM, Adam Gerson wrote:
I am looking to implement a fullscreen window while showing the
menubar. The consensus is that NSView's enterFullScreenMode is buggy
and doesn't support showing the menu bar. What is the alternative? Are
there any good examples out there? I have don
I am looking to implement a fullscreen window while showing the
menubar. The consensus is that NSView's enterFullScreenMode is buggy
and doesn't support showing the menu bar. What is the alternative? Are
there any good examples out there? I have done many google searches
and read through the archiv