On 27/05/2009, at 1:02 PM, Dave Keck wrote:
NSColor *color = [NSColor colorWithPatternImage: patternImage];
[[NSGraphicsContext currentContext] saveGraphicsState];
[path addClip];
[color set];
NSRectFill([self bounds]);
[[NSGraphicsContext currentContext] restoreGraphicsState];
Or simpler:
[
I'd do something that would look vaguely like this:
NSColor *color = [NSColor colorWithPatternImage: patternImage];
[[NSGraphicsContext currentContext] saveGraphicsState];
[path addClip];
[color set];
NSRectFill([self bounds]);
[[NSGraphicsContext currentContext] restoreGraphicsState];
Disclaimer
On 27/05/2009, at 12:46 PM, Development wrote:
I have a tiny little texture image that I want to use to fill a
bezier path The problem is that I cannot seem to figure out how to
use the image to fill the path. It's a curved path basically a hill
and the texture is grass. Any ideas? Any one
I have a tiny little texture image that I want to use to fill a bezier
path The problem is that I cannot seem to figure out how to use the
image to fill the path. It's a curved path basically a hill and the
texture is grass. Any ideas? Any one know of a bit of example code
that might help m