Re: Create a socket.io connection to node.js server

2012-12-07 Thread Jens Alfke
On Dec 7, 2012, at 11:04 AM, Vavelin Kévin wrote: > Yes I understand, I use NSInputStream and NSOutputStream for writing > something but I don't know why I have my stream closed after an event > hasSpaceAvailable or something like that. But previously you said you get messages 2 and 4, which

Re: Create a socket.io connection to node.js server

2012-12-07 Thread Vavelin Kévin
Yes I understand, I use NSInputStream and NSOutputStream for writing something but I don't know why I have my stream closed after an event hasSpaceAvailable or something like that. Here's my code and I send nothing to my stream. - (void) initNetworkCommunication { CFReadStreamRefreadStr

Re: Create a socket.io connection to node.js server

2012-12-07 Thread Jens Alfke
On Dec 7, 2012, at 6:25 AM, Kévin Vavelin wrote: > I tried CFStreamCreatePairWithSocketToHost(kCFAllocatorDefault, > (CFStringRef)@"neventy.fr", 80, &readStream, &writeStream); > > But it seems it doesn't work… I get 4 stream event (1 and 2) That tells you the input and output streams are ope

Create a socket.io connection to node.js server

2012-12-07 Thread Kévin Vavelin
Hi there, I want to create a socket.io tube between my iOS app and my server who's running on node.js, I want to implement it for getting some now.js method and get many many feature like my web page and my native app. I tried CFStreamCreatePairWithSocketToHost(kCFAllocatorDefault, (CFStringRe