Hi!
It appears that I need to "push" the NSRunLoop in default mode rather
than modal for NSAnimationContext to work:
[[NSRunLoop currentRunLoop]
acceptInputForMode:NSDefaultRunLoopMode
be
That error indicates that the image stored for the layer is too large
(because the layer itself is too large probably) for your graphics
card to handle, and therefore won't be drawn. Consider using smaller
layers, or take a look at CATiledLayer. Never tried it, but that's
what NSScrollView
Hi!
I am trying to do some nice drawing using CoreAnimation. It all works
fine, except for a long series of "CoreAnimation: rendering error 500"
messages.
However, as soon as I try to use my window in the context of a modal
session, only the background is draw. The actual animated layers