> On Feb 27, 2015, at 4:14 PM, Rick Mann wrote:
>
> I thought setting NS_BUILD_32_LIKE_64 = 1 would make CGFloat be double, but
> CGFloat seems to be conditionalized on __LP64__ (at least, on iOS.
>
> I'm building iOS for both 32 and 64 bit devices. What should I do here? I'm
> trying to get
> On 28 Feb 2015, at 08:14, Rick Mann wrote:
>
> I thought setting NS_BUILD_32_LIKE_64 = 1 would make CGFloat be double, but
> CGFloat seems to be conditionalized on __LP64__ (at least, on iOS.
Why did you think that? The docs say
The NS_BUILD_32_LIKE_64 preprocessor macro works in a differen
Because once upon a time I ran into an issue around the size of CGFloat and
someone told me to use NS_BUILD_32_LIKE_64, and that took care of it. Ever
since then, I believed NS_BUILD_32_LIKE_64 controlled the size of CGFloat.
> On Feb 27, 2015, at 16:32 , Roland King wrote:
>
>
>> On 28 Feb 2
I thought setting NS_BUILD_32_LIKE_64 = 1 would make CGFloat be double, but
CGFloat seems to be conditionalized on __LP64__ (at least, on iOS.
I'm building iOS for both 32 and 64 bit devices. What should I do here? I'm
trying to get rid of a bunch of implicit conversion warnings. Thanks.
--
Ri