Re: CGContextClipToRects: invalid context 0x0.

2015-12-21 Thread Graham Cox
> On 16 Dec 2015, at 10:12 AM, Richard Charles wrote: > > : CGContextClipToRects: invalid context 0x0. This is a serious error. > This application, or a library it uses, is using an invalid context and is > thereby contributing to an overall degradation of system stability and

Re: CGContextClipToRects: invalid context 0x0.

2015-12-21 Thread Richard Charles
> On Dec 21, 2015, at 1:31 PM, Gary L. Wade > wrote: > > I really don't see why you need to debug Apple's frameworks. When you break > in the debugger or get a crash report symbolicated, there are enough symbols > in there to see where you are—if you are in a call sequence inside Apple's > f

Re: CGContextClipToRects: invalid context 0x0.

2015-12-21 Thread Gary L. Wade
I really don't see why you need to debug Apple's frameworks. When you break in the debugger or get a crash report symbolicated, there are enough symbols in there to see where you are—if you are in a call sequence inside Apple's frameworks. If you're not seeing them, then you're not there. The t

Re: CGContextClipToRects: invalid context 0x0.

2015-12-21 Thread Richard Charles
> On Dec 18, 2015, at 7:44 PM, Uli Kusterer > wrote: > > On 18 Dec 2015, at 17:59, Richard Charles wrote: >> Debugging a linked library without symbols is difficult (bordering on >> impossible). > > It's not easy, but far from impossible. If you can read assembly, you can > usually figure o

Re: CGContextClipToRects: invalid context 0x0.

2015-12-21 Thread Richard Charles
> On Dec 18, 2015, at 2:36 PM, Quincey Morris > wrote: > > On Dec 18, 2015, at 08:59 , Richard Charles wrote: >> >> Apple’s frameworks do not have symbols. > > IIRC several OS X versions ago, Apple use to release versions of the system > frameworks that included symbols, but this wasn’t ver

Re: CGContextClipToRects: invalid context 0x0.

2015-12-18 Thread Uli Kusterer
On 18 Dec 2015, at 17:59, Richard Charles wrote: > Debugging a linked library without symbols is difficult (bordering on > impossible). It's not easy, but far from impossible. If you can read assembly, you can usually figure out quite a lot. The debugger will disassemble stack frames for you

Re: CGContextClipToRects: invalid context 0x0.

2015-12-18 Thread Quincey Morris
On Dec 18, 2015, at 08:59 , Richard Charles wrote: > > Apple’s frameworks do not have symbols. IIRC several OS X versions ago, Apple use to release versions of the system frameworks that included symbols, but this wasn’t very useful because they came out so much later than the OS itself. I don

Re: CGContextClipToRects: invalid context 0x0.

2015-12-18 Thread Richard Charles
After researching I found answers to my questions. > The first thing I noticed is that there are no debug symbols in Apple’s > frameworks. It that normal? Apple’s frameworks do not have symbols. > How do you debug something with no symbols? Debugging a linked library without symbols is diffi

CGContextClipToRects: invalid context 0x0.

2015-12-15 Thread Richard Charles
I am trying to debug the following error. : CGContextClipToRects: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a