Could you share the before & after curves then?
On Nov 6, 2010, at 6:36 PM, Gideon King wrote:
> Sorry, I must have not been clear - these are not before and after curve
> definitions. They are two approaches I tried. First I was using the curve to
> approach, and when that wasn't working nicel
On Sun, 7 Nov 2010 09:41:05 +1000, Gideon King said:
>If I could draw the curve myself during animation, I could get it to do what I
>want, but I don't see any way of doing that.
>
Actually, if I'm understanding the question correctly, that might be a good
solution. Perhaps you'd have to give u
Sorry, I must have not been clear - these are not before and after curve
definitions. They are two approaches I tried. First I was using the curve to
approach, and when that wasn't working nicely, I tried the quad curve.
On 07/11/2010, at 11:11 AM, David Duncan wrote:
> On Nov 6, 2010, at 4:41
On Nov 6, 2010, at 4:41 PM, Gideon King wrote:
> I'm using a CAShapeLayer, and the animation of the shape of the curved path I
> am using is doing really strange things (It seems to work fine on straight
> lines). I have tried:
>
> CGPathMoveToPoint(tempPath, NULL, startPoint.x, startPoin
I'm using a CAShapeLayer, and the animation of the shape of the curved path I
am using is doing really strange things (It seems to work fine on straight
lines). I have tried:
CGPathMoveToPoint(tempPath, NULL, startPoint.x, startPoint.y);
CGPathAddQuadCurveToPoint(tempPath, NULL,