On Jul 13, 2009, at 3:42 PM, David W. Berry wrote:
If I might prevail upon you with another question, the goal is to
trigger a short animation, leaving the last animation frame
displayed as a lasting part of the image, right now I have a flicker
as the animation is removed and then the unde
The work-around did, indeed, solve the problem I was having with the
sequence, they now play correctly from start to stop.
If I might prevail upon you with another question, the goal is to
trigger a short animation, leaving the last animation frame displayed
as a lasting part of the image,
On Jul 12, 2009, at 2:17 PM, David W. Berry wrote:
So the jist of it is that I create a subclass of CAKeyframeAnimation
that has a sequence of images in it's values property and a sequence
of frame durations in the keyTimes property. I can then add the
animation to a layer to display and t
I'm having a problem with CAKeyframeAnimation in an iPhone application
I'm developing. I'm using several flash-card style animations which
just play a sequence of images created by chopping up a .png file.
The animation creation looks like:
- (id) initFromDescription:(NSDictionary*)descript