Re: CAKeyframeAnimation problem

2009-07-13 Thread David Duncan
On Jul 13, 2009, at 3:42 PM, David W. Berry wrote: If I might prevail upon you with another question, the goal is to trigger a short animation, leaving the last animation frame displayed as a lasting part of the image, right now I have a flicker as the animation is removed and then the unde

Re: CAKeyframeAnimation problem

2009-07-13 Thread David W. Berry
The work-around did, indeed, solve the problem I was having with the sequence, they now play correctly from start to stop. If I might prevail upon you with another question, the goal is to trigger a short animation, leaving the last animation frame displayed as a lasting part of the image,

Re: CAKeyframeAnimation problem

2009-07-13 Thread David Duncan
On Jul 12, 2009, at 2:17 PM, David W. Berry wrote: So the jist of it is that I create a subclass of CAKeyframeAnimation that has a sequence of images in it's values property and a sequence of frame durations in the keyTimes property. I can then add the animation to a layer to display and t

CAKeyframeAnimation problem

2009-07-12 Thread David W. Berry
I'm having a problem with CAKeyframeAnimation in an iPhone application I'm developing. I'm using several flash-card style animations which just play a sequence of images created by chopping up a .png file. The animation creation looks like: - (id) initFromDescription:(NSDictionary*)descript