On May 12, 2010, at 7:35 PM, Todd Burch wrote:
I'm early in development, and all I'm doing is receiving a UDP
packet over a given port, and logging it to the console. However,
for some reason my UDP packet (transmitted from other software)
appears to be arriving twice!
The previous advic
Todd Burch wrote:
[aSyncSocket receiveWithTimeout:-1 tag:1]; //Listen for the
next UDP packet to arrive...which will call this method again in turn.
Don't start another receive.
Handle or ignore the packet, then always return NO from the delegate
method. The single outstanding recei
On 13 May 2010, at 03:35, Todd Burch wrote:
> Hi all,
>
>
> Can anyone who's used AsyncUdpSocket before help out a beginner? Frustrated...
Looking at the source for AsyncUdpSocket I would put a break point on -
maybeCompleteCurrentReceive
and see if this method is called multiple times.
Rega
Hi all,
I am using the AsyncUdpSocket class from the AsyncSocket library
(http://code.google.com/p/cocoaasyncsocket/) to receive UDP packets.
I'm early in development, and all I'm doing is receiving a UDP packet over a
given port, and logging it to the console. However, for some reason my UDP