Re: Advice on building a complex user custom control

2009-03-03 Thread Benjamin Stiglitz
> I'm working on a small game engine, and as such, I want to create a > level editor for the game. I love the old style Doom level editors, so > that's what I'm going for [1]. Notice in that screenshot the amount > the user can interact with - moving vertices on the grid, creating > lines between v

Re: Advice on building a complex user custom control

2009-03-02 Thread douglas welton
Oliver, Have you considered using CALayers and Core Animation to model the elements of your MapView Control? That's the direction I would go in, if this were my project. regards, douglas On Mar 1, 2009, at 8:22 PM, Oliver Charles wrote: Hi, I've started learning Objective-C and Cocoa,

Re: Advice on building a complex user custom control

2009-03-02 Thread Paul Bruneau
On Mar 1, 2009, at 8:22 PM, Oliver Charles wrote: At the moment, I have a main MapView control, which creates vertices in an NSArrayController. I have 2 ways of viewing these vertices - one is to handle rendering them directly in the MapView, and another approach creates a new VertexView for eac

Re: Advice on building a complex user custom control

2009-03-02 Thread Graham Cox
On 02/03/2009, at 12:22 PM, Oliver Charles wrote: I've started learning Objective-C and Cocoa, and while I'm fairly experienced with programming, GUI programming is quite new to me. I'm working on a small game engine, and as such, I want to create a level editor for the game. I love the old st

Advice on building a complex user custom control

2009-03-01 Thread Oliver Charles
Hi, I've started learning Objective-C and Cocoa, and while I'm fairly experienced with programming, GUI programming is quite new to me. I'm working on a small game engine, and as such, I want to create a level editor for the game. I love the old style Doom level editors, so that's what I'm going