> On Aug 19, 2020, at 8:27 AM, Gabriel Zachmann via Cocoa-dev
> wrote:
>
> I would just like for the (error?) message in the log file to go away.
Don't worry about it. There are plenty of Apple subsystems that log warnings in
normal operation. It would be nice if it didn't happen, but it's n
>> On Aug 18, 2020, at 10:33 AM, Gabriel Zachmann via Cocoa-dev
>> mailto:cocoa-dev@lists.apple.com>> wrote:
>>
>> (I have already experimented with AudioServicesCreateSystemSoundID(), but
>> failed.)
>
> In my experience, playing sounds (in macOS apps) only works when using mp3
> files.
I am
> On Aug 18, 2020, at 3:18 PM, Carl Hoefs
> wrote:
>
> Run a test using the system .aif sound files: they won't work.
> Convert them to .mp3 files: they do work.
> That's what I mean by "in my experience".
If NSSound won't play the system sound files, something is really messed up.
Can you
Run a test using the system .aif sound files: they won't work.
Convert them to .mp3 files: they do work.
That's what I mean by "in my experience".
Mark
> On Aug 18, 2020, at 1:56 PM, Jens Alfke wrote:
>
>
>
>> On Aug 18, 2020, at 11:10 AM, Carl Hoefs via Cocoa-dev
>> mailto:cocoa-dev@lists
> On Aug 18, 2020, at 11:10 AM, Carl Hoefs via Cocoa-dev
> wrote:
>
> In my experience, playing sounds (in macOS apps) only works when using mp3
> files.
I disagree. NSSound supports all the formats CoreAudio does, and normally for
brief sounds people use AIFF.
I can't imagine any feature
> On Aug 18, 2020, at 10:33 AM, Gabriel Zachmann via Cocoa-dev
> wrote:
>
> (I have already experimented with AudioServicesCreateSystemSoundID(), but
> failed.)
In my experience, playing sounds (in macOS apps) only works when using mp3
files.
-Carl
I am seeing this message in the log/console:
ArtSaverApp[8638:9659238] [plugin] AddInstanceForFactory: No factory registered
for id F8BB1C28-BAE8-11D6-9C31-00039315CD46
I think it is caused by my app playing a system sound.
The code I use to do so is:
const NSString * trash_sound_file