That's why you have to set the output format. If you set it to be
Interleaved 16 bits Integer, it will be UInt16 interleaved.
And if you set the channel layout to kAudioChannelLayoutTag_Stereo, it
will be as you expect: first left, second right, third left, etc…
You cannot make any asusumptio
Hi Jean-Daniel:
My issue is with the structure of the actual buffer and how to access
the individual audio data samples. For example,
is each data sample a UInt16 and can one count on the first sample
pointed at by the buffer pointer being the left channel, the
second sample the right channel a
Le 25 août 08 à 16:02, Joseph Ayers a écrit :
I am interested in doing some signal processing on the audio
channels of a QuickTime Movie. I can retrieve the
buffer using MovieAudioExtractionFillBuffer, but the available
examples specify the buffer as type Byte*. I am
interested in decomposi
I am interested in doing some signal processing on the audio channels of
a QuickTime Movie. I can retrieve the
buffer using MovieAudioExtractionFillBuffer, but the available examples
specify the buffer as type Byte*. I am
interested in decomposing the buffer into the left and right channel
data