Re: 3D file formats

2015-06-12 Thread Sean McBride
On Thu, 11 Jun 2015 17:05:42 -0700, Rick Mann said: >Preview and QuickLook are able to show me the .obj files my company >creates. But neither SceneKit nor Xcode seem to be able to open them, at >least not directly. OS X 10.10.3 (for eventual use on iOS). > >Is there any way to leverage the suppor

Re: 3D file formats

2015-06-12 Thread Peters, Brandon
With SceneKit the files have to be .DAE, I had same issue with .OBJ files from Blender. Can the application that used to create the .OBJ files export to .DAE? --Brandon > On Jun 12, 2015, at 09:39, Michael Paluszek wrote: > > Dear Rick: > > We had to write our own obj reader for our VisualCom

Re: 3D file formats

2015-06-12 Thread Michael Paluszek
Dear Rick: We had to write our own obj reader for our VisualCommander product. All of our obj files are text files. Sincerely, Mike Michael Paluszek President Princeton Satellite Systems 6 Market Street, Suite 926 Plainsboro, NJ 08536 Phone: 609 27

3D file formats

2015-06-11 Thread Rick Mann
Preview and QuickLook are able to show me the .obj files my company creates. But neither SceneKit nor Xcode seem to be able to open them, at least not directly. OS X 10.10.3 (for eventual use on iOS). Is there any way to leverage the support I see in Preview/QuickLook in my own apps? Is this e