Hi!
I am looking for a solution to create a "virtual" webcam device under
OS X (that acts just as a normal hardware webcam, but the application
has full control over what to output). I'm fairly experienced with
C++, but not so much with Objective-C and OSX/Cocoa programming.
I have looked into "I
On Tue, 13 Oct 2009, Jens Alfke wrote:
On Oct 13, 2009, at 9:30 AM, Sven wrote:
Thanks... I don't want to encode any audio files, I merely want to be able
to get and set tag data. For MP3s I can use id3lib no problems, but that
doesn't help me with AAC files. I guess if there
On Tue, 13 Oct 2009, Jens Alfke wrote:
On Oct 13, 2009, at 2:12 AM, Sven wrote:
I've found documentation on getting ID3 tag data from MP3s via QuickTime,
but I'm having a hard time finding information on retrieving this data from
AAC files.
You can get at AAC tags via QuickTi
C and MP3 files.
./Sven
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econd
time.
On switching the OpenGL view and controller are both deallocated.
The most relevant code is here http://pastie.org/620291.
TIA
./Sven
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On Wed, 12 Aug 2009, David Duncan wrote:
Thanks for the quick reply
On Aug 12, 2009, at 7:17 AM, Sven wrote:
It works fine on the simulator but on the device it's REALLY slow. If I
set the duration to less than 5 seconds (for 25frames) the animation doesn't
even play an
call to add the animation to the CALayer is
taking quite a long time.
Am I reaching the limits of capability by using this number of images at
this size, or is there something else I should consider?
Or perhaps a different approach to flip book these images?
Luke
On Aug 6, 2009, at 10:54 PM, Sven wrote:
Hello,
I have a view with a toolbar in which I show an action sheet in
viewDidLoad. When the view loads however the action sheet sits slightly too
high, revealing about 20-30 pixels of the toolbar at the bottom.
If I show the action sheet f
x27;s perfectly aligned to the bottom.
Is showing an actionsheet in viewDidLoad a bit too premature for
everything to align correctly or is it something else that I'm doing
wrong?
This happens both on the simulator and device.
Thanks
./Sven
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UIImage* image = [UIImage imageNamed:fileName];
Loading an image with imageNamed causes the image to be cached in memory as
per the documentation.
I suggest using one of the alternatives to load your images and see how that
affects memory usage
./Sven
2009/7/24 Dragos Ionel
> You are ri
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