Your assumption is sadly incorrect.
On Tue, Jul 15, 2008 at 3:48 PM, Michael Dupuis <[EMAIL PROTECTED]>
wrote:
> I'm assuming the NDA has been lifted now, so here goes: I'm trying to
> implement a combination search and index list, in the same way that
> the 2.0 Contacts application does things,
Would it be possible for one to observe the changeCount?
Paul
On Thu, May 22, 2008 at 1:17 PM, Matt Gough <[EMAIL PROTECTED]> wrote:
> Maybe you could set up a timer to run once every second or so that checks
> the pasteboard's changeCount. Not sure there is an explicit notification of
> changes
What you're doing here is allocating an empty array, and then setting the
pointer of your instance variable to a new array, created with the
arrayWithObjects message. An array returned by this message is
autoreleased, so at the end of your init method, it's being released. All
these type of conve
Unfortunately, by mentioning the magic word ("iPhone"), you won't be getting
any answers on this mailing list, since the iPhone SDK is still under an
NDA...
Cheers,
Paul
On Mon, May 19, 2008 at 7:03 PM, Adam Radestock <[EMAIL PROTECTED]>
wrote:
> This is actually on iPhone... Core Animation is
The class documentation for NSAutoreleasePool notes that release is a no-op
on garbage-collected environments, and one should use drain to give the
garbage collector a hint to do its job (that's my limited understanding).
It notes that drains behaves the same as release in a memory managed
environm
Of course, if that's the case, simply wrapping the whole section of code
with its own autorelease pool will cause the memory to be released at the
end of each iteration.
Paul
On Tue, Apr 29, 2008 at 12:37 PM, Graham Cox <[EMAIL PROTECTED]> wrote:
> It sounds like something in "some code" is also
Since Cocoa is not an option, this is probably the wrong list to be
asking... Maybe mac-opengl on this list server is more appropriate?
Cheers,
Paul
On Thu, Apr 17, 2008 at 8:43 PM, J. Todd Slack <
[EMAIL PROTECTED]> wrote:
> Hi All,
>
> I wish to create a UI using OpenGL for use in an ITunes