Hi Ross,
Thank you for your reply and pointers.
(Sorry it took so long; I didn't see your reply until today).
>On Sep 7, 2010, at 12:22 PM, Jens Bauer wrote:
>
>> ...Does anyone have an idea about why the number of layout managers
>> increase ?
>
>I don't know t
Hi all,
I have an editor with a list of files, where I switch the contents of a
NSTextView in and out when selecting a new file.
For the switching I use the following lines:
NSLog(@"[1] %s, layoutManager count: %d", __PRETTY_FUNCTION__,
[[[textView textStorage] layoutManagers] count]);
[layoutMa
Hi Shawn,
Thankyou for the detailed explanation.
I've probably been too quick to jump to the conclusion, and even
though it works better (I've still seen no chops), I agree that
something else most likely have an impact on my application.
On Jan 16, 2009, at 18:26, Shawn Erickson wrote:
O
Hi Jean-Daniel,
On Jan 16, 2009, at 09:32, Jean-Daniel Dupas wrote:
You don't want to understand.
I'm sorry, if it appears to be like I do not want to understand. I've
been working all night on this, and I'm quite sleepy right now.
My results after changing to plain C are much better. My co
Hi Greg,
On Jan 16, 2009, at 08:39, Greg Titus wrote:
The point of what people are trying to tell you is that the result
you are getting (3ms per empty Objective-C call) is approximately
500,000 times longer than the time you ought to be getting (5-6ns).
If an Objective-C message send took
Hi Jeremy,
On Jan 16, 2009, at 04:52, Jeremy Pereira wrote:
On 15 Jan 2009, at 22:16, Jens Bauer wrote:
..often used around 3ms for the empty method "-renderObject".
It gave me the terrible result of up to 21ms spent in the empty
method!
-So I'd like to let you know that
is tools like Shark and Instruments.
Performance measurement may seem simple at first glance but it can
be very subtly hard to get right. That's why tools for it are
supplied with Xcode, and why they need explicit support from the
operating system.
-- Chris
On Jan 15, 2009, at 2:1
Hi all,
I just want to let you know that I discovered I did a terrible mistake
today.
In other words: you don't have to learn from your own mistakes, if you
can learn from mine. =)
I investigated this, because my rendering was choppy.
The code...
- (void)renderObject
{
}
- (void)renderAl
You're right, it's not needed, and furthermore, I just checked, the
warnings won't disappear.
Everyone, disregard what I wrote about self->
I believe that prefixing the parameters is most likely the best way
(and as a good example for us, the guys at Apple does it as well).
Love,
Jens
On
Hi Nik,
self is a pointer, so you might want to change "self." into "self->"
I usually prefix arguments with an 'a' (a for Argument):
- (id)initWithLabel:(NSString *)aLabel pin:(NSString *)aPin seed:
(NSString *)aSeed
{
self = [super init];
if(self)
{
l
Hi Devon,
Perhaps you're looking in the wrong direction.
Try checking if the image type on Leopard is the same as the image
type on Tiger.
If the image type on Tiger is 8 bit (or monochrome), and the image
type on Leopard is 24-bit color, it might be the image itself, which
forces your out
First, you should install XCode (either from your System Installation
DVD or by downloading it from connect.apple.com - you'd need to
register as a developer then).
When installed, you should get familiar with XCode, copy one of the
example-projects to your desktop from /Developer/Examples
7, 2009, at 16:02, Jean-Daniel Dupas wrote:
Le 7 janv. 09 à 14:46, Jens Bauer a écrit :
Hi Ashish,
To save you from going down a path you may have to return from:
I've used CoreGraphics fullscreen mode, however that's probably not
a good approach for you, because if the user is
Hi Ashish,
To save you from going down a path you may have to return from:
I've used CoreGraphics fullscreen mode, however that's probably not a
good approach for you, because if the user is pressing cmd+opt+escape,
then the application just quits.
-So try avoiding that one. =)
Try Jim's so
Hi Adam,
Happy New Year to you too!
Go for OpenGL. If you choose something else, you might run into
problems along the road.
I know OpenGL can handle both 2D and 3D, and you get a fairly good
support from samples on the Web.
-Take a look at the CocoaGLView at http://developer.apple.com/
s
Hi Achim,
I'll only answer one of your questions, as I don't know much about all
the scripting languages and possibilities for those.
On Dec 31, 2008, at 09:22, Achim Domma wrote:
I develop software for a living and want to get started with cocoa
development just for fun. I'm good at pytho
Hi Matt,
Here's my opinion... :)
On Dec 31, 2008, at 05:35, Matt Rajca wrote:
I am trying to figure out how to implement a 'Piano Roll' view in
Cocoa. Attached is a screenshot of what I'm trying to accomplish.
Disregard the keyboard on the left of the window and let's just
focus on the ar
That's an easy one. -Easy for me, because I had much trouble with it
earlier. =)
Remember to retain your timer:
- (void)timerStop
{
if(timer)
{
[timer invalidate];
[timer release];
timer = NULL;
}
}
- (void)timerStart:(do
Hi Chuck,
On Dec 7, 2008, at 03:00, Charles Steinman wrote:
I'm sorry, I think I misunderstood the following line (due to the way
we say things in Danish):
Happily, the object should be released anyway if you plan to
return nil since
otherwise you'll leak a half-initialized object every ti
Hi Chuck,
On Dec 6, 2008, at 22:36, Charles Steinman wrote:
The system will only call dealloc if the object is released.
Happily, the object should be released anyway if you plan to return
nil since otherwise you'll leak a half-initialized object every time
the method fails. So you should
Good old Iconographer (Carbon). Wonderful little app, it's now free.
http://www.mscape.com/
Love,
Jens
On Dec 4, 2008, at 20:16, David wrote:
Is there a tool available to extract individual icons from an icns
file? In particular the smaller ones. I've tried several tools but
none of them wor
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