I've been reading and experimenting and browsing and reading and experimenting
but mostly failing miserably here and I need to ask the hive mind for some
assistance.
In a nutshell, I'm just trying to take a range of white colors out of a UIImage
and make those colors transparent. From what I've
Great. That helps. So can you point me to a technical note with an overview
and/or examples of the new block based animations?
On Sep 15, 2010, at 9:56 AM, David Duncan wrote:
> On Sep 14, 2010, at 9:42 PM, James Miller wrote:
>
>> With Apple recommending block-based animation of
With Apple recommending block-based animation of UIImageViews, I'm not quite
grasping how to take older frame-by-frame animation code like this:
NSArray *playerImagesRight = [NSArray arrayWithObjects: [UIImage
imageNamed:@"p1.png"], [UIImage imageNamed:@"p2.png"],[UIImage
imageNamed:@"p3.png"],
I have an AVAudioPlayer-based sound that is instantiated early in my code
(getting the "big pause" out of the way), but have noticed that when I play my
sound (less than a second in length) within my NSTimer loop, all my animation
(also controlled in the loop) pauses for a few milliseconds, crea
Hello.
I'm a little new to Objective-C / Cocoa so please don't shoot me, but I've been
looking around for a few hours and can't seem to figure out what I'm doing
wrong on my own and could use a second/third/fourth set of eyes.
I have NSTimer that runs several times a second against an NSString