or the
> autorelease pool may deallocate it. Also, where do you set the layer to a
> view to be displayed?
>
>
> On Apr 14, 2008, at 6:26 PM, Greg Sabo wrote:
>
> I think I'm doing those things, see below:
> >
> > //Setting object as delegate for CALayer
>
esome!
On Mon, Apr 14, 2008 at 2:21 AM, Michael Vannorsdel <[EMAIL PROTECTED]>
wrote:
> Are you implementing the drawLayer:inContext: in your delegate object and
> sure the object is set as the delegate and the draw method is called?
>
>
>
> On Apr 13, 2008, at 8:05 AM, Greg S
nRect(theContext, theRect );
}
On Mon, Apr 14, 2008 at 2:24 PM, David Duncan <[EMAIL PROTECTED]>
wrote:
> On Apr 13, 2008, at 12:01 AM, Greg Sabo wrote:
>
> Ah! It compiled. Thank you very much! And thanks to Michael for putting
> > together the sample project.
> >
>
> for QuartzCore. You're importing a header in a framework you aren't linking
> to.
>
> Either link to Quartz.framework and import , or link to
> QuartzCore.framework and import .
>
>
> --
> m-s
>
>
>
> On 13 Apr, 2008, at 02:17, Greg Sabo wrote:
&g
> Did you put the QuartzCore framework in your project Frameworks? The
> linker needs to know about QuartzCore before it can find the CALayer class
> symbols.
>
>
> On Apr 12, 2008, at 5:58 PM, Greg Sabo wrote:
>
> I'm a Compsci student trying to learn Cocoa develo
Hello,
I'm a Compsci student trying to learn Cocoa development, and I'm trying to
write a simple program using Core Animation, but I'm having a hard time
getting it to work. I just need someone to tell me what I'm doing wrong so I
can move on and screw up something else :)
Thanks, and I apologize