On Jan 3, 2014, at 3:54 AM, Roland King wrote:
>>
>> But the iPad version does NOT work (status Bar overlaps):
>>
>
> ...
>
>> When I Toggle In-Call Status Bar the UILayoutContainerView does not change.
>> BUT: here the status bar overlaps the top of the UITableView, which looks
>> rather ug
Hi,
Is it possible to get resize cursors on a child NSWindow that is not key?
The only thing I can find on this topic is:
http://www.cocoabuilder.com/archive/cocoa/209703-using-nstrackingarea-on-overlay-child-windows.html
"I did some experimenting and it appears the
updateCursor: messag
> This works great… except when the window nears the main menu. If I get
> close to the main menu, the child window’s frames start to get limited in
> upward mobility. This causes drawing bugs. Strangely, the redrawing doesn’t
> happen until I setFrame: (vs setFrameOrigin). However, draggin
On Oct 28, 2013, at 9:38 PM, Caylan Larson wrote:
>> Ken Thomas wrote:
>>
>> I believe that ordering your window behind the other window would work
>> (after you've reduced its level), but you're not correctly identifying the
>> target window. The wind
When my app is active its windows are set to NSPopUpMenuWindowLevel. This is
to capture main menu screen real estate inside of its frame (it’s a
“scope”-type utility: www.labelscope.com). When I receive
applicationDidResignActive, I set all windows as NSNormalWindowLevel. Problem
is, the new
David,
I’m a new cocoa dev. You inspired me to watch WWDC 2011, Session 103 - Cocoa
Autolayout. The final minute of this video drops a shout-out and big "Thank
You" to the two folks at the Computer Science department at Washington for
their work on Cassowary.
To others out there: are there
On Oct 2, 2013, at 2:21 PM, Ken Thomases wrote:
> On Oct 2, 2013, at 1:36 PM, Caylan Larson wrote:
>
>> I am using CGWindowListCreateImage to fetch an image of the windows behind
>> my app. This works beautifully and is OK for my needs. Except...
>>
>> I have p
On Oct 2, 2013, at 5:06 PM, Jens Alfke wrote:
>> I am using CGWindowListCreateImage to fetch an image of the windows behind
>> my app. This works beautifully and is OK for my needs.
>
> I assume you’re doing this to apply some kind of fancy effects to the image,
> so your window acts like a
I am using CGWindowListCreateImage to fetch an image of the windows behind my
app. This works beautifully and is OK for my needs. Except...
I have problems when I drag the window. The goal is near real-time image
updates during the drag event.
The runloop never seems to fully display the res
I just received an email from apple indicating the Dev site was a victim of a
hack.
On Jul 21, 2013, at 10:02 AM, Alex Zavatone wrote:
> It's been this way since mid Friday.
>
> On Jul 21, 2013, at 10:28 AM, Jean Suisse wrote:
>
>> Indeed. You're right. I can't log in.
>> Given their stat
Ahoy,
I've been working hard on a basic implementation of a userspace driver for the
WCH341. Would you mind offering some advice for where I may have gone astray?
I've got the device/interface endpoints setup correctly. That is, _usbDevice
and _usbInterface have been initialized properly. I
I'm doing an asynchronous read from a USB printer. The read works correctly.
My trouble is updating a NSTextField from within the callback.
> -(IBAction)printTest:(id)sender
> { ….
> NSLog(@"starting async read: %@", _printerOutput);
> NSLog(@"_printerOutput pointer = %p",
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