Can anyone advise on any tools/techniques for producing animations? I have a
number of drawings that I want to animate.
Andrew Coad
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>> You probably want either kCGBlendModeCopy
That fixed it. Thanks. Kicking myself that I didn't see that blend mode...
Andrew Coad
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w image? Apologies is
this is a hopelessly 'newbie' question.
Andrew Coad
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Apologies, I didn't see Matt's reply despite searching several times. Problem
solved, thanks.
Andrew Coad
> Date: Sun, 16 Jan 2011 19:36:39 -0800
> Subject: Re: UIEvent timestamp clarification
> From: kyle.slu...@gmail.com
> To: andrewc...@hotmail.com
> CC: cocoa-de
Does anyone have a view on this?
Andrew Coad
> From: andrewc...@hotmail.com
> To: cocoa-dev@lists.apple.com
> Date: Wed, 12 Jan 2011 18:36:56 -0500
> Subject: UIEvent timestamp clarification
>
>
> Reading through the docs, the approximate flow from a user touching an
Reading through the docs, the approximate flow from a user touching an
interface component (e.g. a button) to the touch event being processed by the
application is:
- User touches (e.g. a UIButton), a "touch" object is created and enqueued on
the dispatch thread (main thread)
- The touch obj
delays and certainly
more than the 2-5mS window I'm trying to measure within.
I can see that UIEvent has a timestamp of type NSInterval which has
sub-millisecond resolution. Should I use this? What is the relationship between
this timestamp and mach_absolute_time()? Any better ways to do thi