Sorry, Jens and Pascal!
I have received your messages just now.
You were right, as I have found out a while later kind of the hard way ...
So, thanks again!
Best regards, Gabriel
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Cocoa-dev
I think , I found the solution, so just for the record
(so that others will find it using Google):
Launch the app in the debugger on the command line :
lldb /private/tmp/Build/Products/Debug/MyApp.app
In lldb's command line:
process handle -p true -s false -n true // otherwise lldb will
Hi Gabriel. Happy that you’re getting some progress. Did Jens’s reply not
explain why it would be interfered with when running in the debugger?
> On Jan 31, 2024, at 10:33 AM, Gabriel Zachmann via Cocoa-dev
> wrote:
>
> I have investigated a bit further.
>
> When I launch my app from lldb (
I have investigated a bit further.
When I launch my app from lldb (on the command line),
it still stops in mach_msg2_trap when I send a SIGUSR1 to my app.
But at least, I get a more meaningful stack trace:
* thread #1, queue = 'com.apple.main-thread', stop reason = signal SIGUSR1
* frame #0: 0
That’s a great tip Jens. Gabriel, if you build your app with different
dev/release schemes, you could detect your build scheme and then execute the
desired process based on if you’re able to debug or not.
Just expose the environment variable for $CONFIGURATION in an info.plist file,
read it