> On 2 Jan 2016, at 1:26 PM, SevenBits wrote:
>
> here’s a screenshot from Xcode
You can copy any text from Xcode and paste it into an email. Same for a crash
report or log output. There’s no reason to take a screenshot and make everyone
run around just to get a look at it (and you can’t at
> On 2 Jan 2016, at 10:54, SevenBits wrote:
>
> Okay, I reproduced the error. Setting an exception breakpoint didn’t help;
> the app crashes anyway, leading me to believe that the problem either a) is
> not an uncaught exception or b) it is an exception, but occurs before the
> ObjC runtime i
Am I correct in assuming that it's throwing an exception before it's drawn the
first window?
If that is the case, check your window XIB. It's possible that you have
something mis-wired there. If you replace your first XIB with a placeholder,
does the problem go away?
On Jan 1, 2016, at 9:54
Okay, I reproduced the error. Setting an exception breakpoint didn’t help; the
app crashes anyway, leading me to believe that the problem either a) is not an
uncaught exception or b) it is an exception, but occurs before the ObjC runtime
is initialized.
I’ve run the app outside of Xcode and got
Okay, trying to reproduce…
> On Jan 1, 2016, at 9:31 PM, Roland King wrote:
>
>
>> On 2 Jan 2016, at 10:26, SevenBits wrote:
>>
>> OS X.
>>
>> Sorry, it’s been a frustrating process.
>>
>> I’m working on gathering the other info; in the meantime, here’s a
>> screenshot from Xcode at the mo
> On 2 Jan 2016, at 10:26, SevenBits wrote:
>
> OS X.
>
> Sorry, it’s been a frustrating process.
>
> I’m working on gathering the other info; in the meantime, here’s a screenshot
> from Xcode at the moment that crash happens: http://i.imgur.com/i7qsNOQ.png?1
>
Looks more like an uncaught e
OS X.
Sorry, it’s been a frustrating process.
I’m working on gathering the other info; in the meantime, here’s a screenshot
from Xcode at the moment that crash happens: http://i.imgur.com/i7qsNOQ.png?1
> Begin forwarded message:
>
> From: SevenBits
> Subject: Re: Strange app crash
> Date: Ja
> On 2 Jan 2016, at 10:14, SevenBits wrote:
>
> Hi list,
>
> Xcode has decided not to cooperate with me.
>
> My latest app is crashing constantly when I launch it. It crashes
> immediately, without showing any UI or starting the app delegate, so I know
> that my code isn’t the cause. The app
Mac OS or iOS?
You state there is a crash, but don't supply a crash log or tell us what type
of a crash it is.
How do you expect us to help you? Help us help you.
On Jan 1, 2016, at 9:14 PM, SevenBits wrote:
> Hi list,
>
> Xcode has decided not to cooperate with me.
>
> My latest app is cra
Hi list,
Xcode has decided not to cooperate with me.
My latest app is crashing constantly when I launch it. It crashes immediately,
without showing any UI or starting the app delegate, so I know that my code
isn’t the cause. The app will be able to run 3 or 4 times before this happens.
This di
We’ve seen the same issue. So its definitely an OS X issue.
>> On 31 Dec 2015, at 9:32 AM, Jonathan Mitchell
>> wrote:
>>
>> I am seeing the exact same issue with NSPopover on 10.11.
>> The stack trace is identical.
>> Did you manage to make any further progress with this?
>>
>
>
> Not reall
On Jan 1, 2016, at 01:19 , Graham Cox wrote:
>
> It’s not essential that I do this - presumably the user can add folders as
> they wish, but since iApps and other Apple apps do this, it would be nice to
> follow suit.
According to this thread on the developer forums:
https://forums.de
> On 1 Jan 2016, at 13:09, Andreas Mayer wrote:
>
> But I *still* don't know how to get at the key bytes of a SecKeyRef. :P
Try asking on the apple-cdsa mailing list. It covers the security frameworks in
OS X, including (hence the historical name) CDSA.
Chris
_
Hello Marco,
> Am 31.12.2015 um 19:23 schrieb Marco S Hyman :
>
> After much play, head scratching, and code that managed to add a bogus entry
> to the keychain that couldn’t be deleted (time machine to the rescue) I came
> up with one way to add an entry to the keychain and retrieve the entry:
Hmmm, maybe I spoke too soon.
My app appears to be able to access iCloud Drive. Adding/removing the magic
stuff to info.plist appears NOT to make any difference to this, though caching
somewhere might be skewing the true picture, don’t know.
What I’d quite like to do is to follow the recommenda
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