On 2013 Jul 02, at 10:47, Steve Mills wrote:
> Perhaps Jerry is thinking of…
The document I was thinking of is …
OS X doc set
> Data Management
> Undo Architecture
> Using Undo in AppKit-Based Applications
> Undo and the Responder Chain
Usually it "just works" but if y
On 02/07/2013, at 4:54 AM, Matthew LeRoy wrote:
> Hi,
>
> I'm looking for some help troubleshooting some behavior with NSOpenPanel,
> where it doesn't seem to be properly validating and updating the user
> interface with respect to changes I'm making to allowedFileTypes. This is in
> a Docum
On Jul 2, 2013, at 1:15 PM, Vincent Habchi wrote:
> Just a further question: on a CAEAGLLayer backed view, [view setNeedDisplay]
> does nothing, doesn’t it?
Correct. You'll get a log along the lines of "-display does nothing" in the
console.
--
David Duncan
I found it helpful to start with a working sample code app. GLSprite was my
mentor.
David
On Jul 2, 2013, at 12:46 PM, Vincent Habchi wrote:
> On 2 juil. 2013, at 17:54, Vincent Habchi wrote:
>
>> Uh, I just realized I had overlooked the call to EAGLContext
>> presentRenderbuffer. It shou
Hi David,
I made it work eventually. I just figured out both the frame buffer and the
render buffer must be bound before drawing. Now I have a fine blue screen, so I
guess I can go ahead after a good sleep. :)
> Honestly my first question would be why not use GLKit (which the Xcode OpenGL
> ES
Honestly my first question would be why not use GLKit (which the Xcode OpenGL
ES template should be using by default) instead? It pretty much sets up all the
expected bits for you.
On Jul 2, 2013, at 12:46 PM, Vincent Habchi wrote:
> On 2 juil. 2013, at 17:54, Vincent Habchi wrote:
>
>> Uh,
On 2 juil. 2013, at 17:54, Vincent Habchi wrote:
> Uh, I just realized I had overlooked the call to EAGLContext
> presentRenderbuffer. It should work better when I add it.
It doesn’t work even with that call added. I don’t really grasp when the
CAEAGLLayer gets somehow hooked to the render buf
On Jul 2, 2013, at 1:53 PM, Steve Mills wrote:
> On Jul 2, 2013, at 12:10:22, Quincey Morris
> wrote:
>
>> There is a button, but it's obvious only after you know where it is.
>>
>> Select the First Responder item in the list of XIB components on the left of
>> the editing pane. Display the
On Jul 2, 2013, at 12:10:22, Quincey Morris
wrote:
> There is a button, but it's obvious only after you know where it is.
>
> Select the First Responder item in the list of XIB components on the left of
> the editing pane. Display the Attributes inspector in the pane at the right
> of the win
On Jul 2, 2013, at 12:27:30, Kyle Sluder
wrote:
> On Tue, Jul 2, 2013, at 10:01 AM, Jerry Krinock wrote:
>>
>> On 2013 Jul 02, at 09:10, Steve Mills wrote:
>>
>>> I finally got it to work by …
>>
>> I don't recall which Apple document explains this, but the Undo and Redo
>> menu items in a C
On Tue, Jul 2, 2013, at 10:01 AM, Jerry Krinock wrote:
>
> On 2013 Jul 02, at 09:10, Steve Mills wrote:
>
> > I finally got it to work by …
>
> I don't recall which Apple document explains this, but the Undo and Redo
> menu items in a Cocoa app are internally connected to some special magic.
>
On Jul 2, 2013, at 09:10 , Steve Mills wrote:
> That seems like a total hack when there should be an obvious button or
> something in First Responder's action list that allows the user to easily add
> a new action.
There is a button, but it's obvious only after you know where it is.
Select th
On 2013 Jul 02, at 09:10, Steve Mills wrote:
> I finally got it to work by …
I don't recall which Apple document explains this, but the Undo and Redo menu
items in a Cocoa app are internally connected to some special magic. They
don't work like normal menu items.
__
On Jun 25, 2013, at 6:10 AM, Rob Nikander wrote:
>
> I create 4 constraints with the desire to pin the NSOutlineView to the
> edges of it's superview (the NSWindow's contentView). It works, until I
> expand/collapse items in the outline view. Then the constraints are ignored
> and the outline sh
I will be out of the office Tues. July 2.
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Hi,
I'm looking for some help troubleshooting some behavior with NSOpenPanel, where
it doesn't seem to be properly validating and updating the user interface with
respect to changes I'm making to allowedFileTypes. This is in a Document-based
app using the 10.7 SDK, running on 10.8.3.
I've subc
I wouldn't do the didBeginEditing approach; in case the user for whatever
reason is using a Bluetooth keyboard, this will launch the scroll up method
when there's not visible keyboard and will make the app look weird.
Although I know its a farfetched scenario its still possible.
What I usually d
Hi.
1. Use Split view's setPosition:ofDividerAtIndex. Use delegate to control the
constraints.
2. Using above. If you need custom easing of movement it's a bit more
complicated.
Regards,
M
Sent from my iPhone
On 27.06.2013, at 03:30, Chuck Soper wrote:
> I'm trying to implement an NSS
Hi,
I don't think I can attach images here, so I'll link to a stackoverflow
question with images of the layout.
http://stackoverflow.com/questions/17288279/why-is-this-nsoutlineview-ignoring-layout-constraints
I create 4 constraints with the desire to pin the NSOutlineView to the
edges of it's s
On Jul 2, 2013, at 10:40:52, Keary Suska
wrote:
> On Jul 2, 2013, at 9:16 AM, Steve Mills wrote:
>
>> In our MainMenu.xib, we previously had Undo and Redo hooked up to our own
>> actions, but now want to use the standard undo: and redo: actions. I'm able
>> to choose undo:, but redo: does not
Uh, I just realized I had overlooked the call to EAGLContext
presentRenderbuffer. It should work better when I add it.
Sorry for the noise, but this is a bit confusing at start!
Vincent
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Hi folks,
I am trying to develop a demo application (DEM viewer) on iOS for educational
purposes. I am fairly fluent with OpenGL but this my first try at an iOS app (I
usually do OS X development). My problem is that albeit I seem to have abided
by all terms of what’s described in the ‘Drawing
In our MainMenu.xib, we previously had Undo and Redo hooked up to our own
actions, but now want to use the standard undo: and redo: actions. I'm able to
choose undo:, but redo: does not appear in the list of known actions in the
First Responder. Any ideas?
--
Steve Mills
office: 952-818-3871
ho
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