Greetings !
I'm attempting to implement Othello in Clojure and I've run into a problem
when actually running my game loop. On the first run through, everything
works as expected, the black player can make their move, the board is
updated and everything is awesome. However when the program loop
gt; the cases and used seq as the test.
>
> However, without really reading this too closely, I'd guess the real problem
> is that you want to (apply merge fst others) since others is a seq of maps.
>
>
> On Wednesday, December 4, 2013 10:24:42 AM UTC-6, Sean Chalmers wrot
I'm running out of break time so I'll have to give this a look over a bit
later, looks pretty good from a quick scan though! Interested to dive in
the guts of it! :)
If you're interested, this is my not-yet-finished implementation of
Othello: https://github.com/mankyKitty/clojure-othello . I ha
I don't really have anything to critique, merely observe... ;) I find your
implementation interesting because you chose to use two dimensional arrays
to represent the board, I initially went down that road with mine but in
the end went with a single list because I found it easier to handle the
Greetings all!
I'm just starting out in the so far wonderful world of Clojure and to help
me get started I had a crack at one of my favourites, the FizzBuzz program.
For anyone that isn't familiar with FizzBuzz, it is designed to count from
1 to N and take the following actions when certain con
'll have a play with 'when' as
well, hadn't tried that one yet.
Thanks again and I look forward to showing off some Clojure creations in
the wild soon.
On Saturday, 29 December 2012 22:35:38 UTC+10, Sean Chalmers wrote:
>
> Greetings all!
>
> I'm just starting