Re: Stackoverflow error on including link to the same object

2017-04-07 Thread udkl
No problem. I'm actually very new to Clojure but someone posted that on the clojure slack channel today. Serendipity. On Friday, April 7, 2017 at 2:31:43 PM UTC-7, Max Muranov wrote: > > Yes, that's exactly what I needed, thank you! > -- You received this message because you are subs

Re: Stackoverflow error on including link to the same object

2017-04-07 Thread Max Muranov
Yes, that's exactly what I needed, thank you! -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To un

Re: Stackoverflow error on including link to the same object

2017-04-07 Thread udkl
Can you try #' ? #' means the var itself, not the value inside the var On Friday, March 31, 2017 at 2:04:29 PM UTC-7, Max Muranov wrote: > > But if I perform such thing this in clojure: > > (send-off (:movement-agent game) (fn [_] game)) > > > > As I found out, I get something like this: > > Ga

Re: Stackoverflow error on including link to the same object

2017-03-31 Thread Max Muranov
But if I perform such thing this in clojure: (send-off (:movement-agent game) (fn [_] game)) As I found out, I get something like this: Game {:heroes-container obj[Ref], :movement-agent obj[Agent{:val Game {:heroes-container obj[Ref], :movement-agent obj[Agent

Re: Stackoverflow error on including link to the same object

2017-03-31 Thread Max Muranov
And there are several agents that realize game objects behavior. For example this is movement agent: (defn movement-loop [{:keys [game last-time] {:keys [heroes-container bullets-container finished?]} :game}] "Moves heroes by their current direction" (if-not finished? (send-off *agent*

Stackoverflow error on including link to the same object

2017-03-31 Thread Max Muranov
I made a simple example-game for practice. Everything worked fine with global containers like heroes-container or pickups-container (refs). They were working in global agents. But now I need to run several game instances at the same time, so I need Game class with its own "global variables" Thi