Sorry for don't reply before, thanks so much michael, that works...and gary
for the explanation, now it's much more clear to me...thanks guys
El viernes, 30 de enero de 2015, 18:35:02 (UTC-4:30), coco escribió:
>
> Hi everybody, I need implement this java code in clojure
>
> public class MyW
The short answer is no, there is no way to override the constructor.
proxy is not meant to create a class, it is meant to create an object.
You have an API that requires an object of type A. So you can pass it
either an object of type A, or an object of a subclass of A. You do
not want to create a
On Sunday, February 1, 2015 at 11:08:19 AM UTC-5, Michael Blume wrote:
>
> Yes, but that's for methods you're overriding and OP wants a constructor
>
For that you just replace
(proxy foo ...)
with
(doto
(proxy foo ...)
(.doThisThingy x)
(.addThatComponent y)
(.etc))
I would expect.
--
Yes, but that's for methods you're overriding and OP wants a constructor
On Sun, Feb 1, 2015, 12:22 AM Fluid Dynamics wrote:
> On Saturday, January 31, 2015 at 6:34:10 PM UTC-5, Michael Blume wrote:
>>
>> The defn wrapping the call to proxy basically is the constructor, so you
>> wind up with so
On Saturday, January 31, 2015 at 6:34:10 PM UTC-5, Michael Blume wrote:
>
> The defn wrapping the call to proxy basically is the constructor, so you
> wind up with something roughly like
>
> (defn get-window []
> (let [this (proxy [Window] ["My Window!"]
> ; any methods you wan
The defn wrapping the call to proxy basically is the constructor, so you
wind up with something roughly like
(defn get-window []
(let [this (proxy [Window] ["My Window!"]
; any methods you want to override on Window go here
)
; stuff making panels goes her
thanks Michael this does the job...in this code, now I've other doubt
public class MyWindow extends Window
{
public MyWindow() // <--- not clear where I need declare it
{
super("My Window!");
Panel horizontalPanel = new Panel(new Border.Invisible(),
Panel.Orientation.HORI
(defn my-window []
(proxy [Window] []))
should do the trick
Proxy takes a vector of implemented interfaces and at most one superclass
(in your case, Window), and then a second vector of arguments to pass to
the superclass constructor (in your case, an empty vector) and then a
series of methods