Hi Clojurians,
I am trying to build Brain Pong — a game controlled entirely by brainwaves
using OpenBCI and Clojure/Script. Yep, no hands — just thoughts.
This project is more than a demo - it's the beginning of an open
Clojure-based BCI (brain-computer interface) API for the
Got some attention here on Hacker News:
http://news.ycombinator.com/item?id=819630
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Split up the actionPerformed for the pong-frame. it's way too big.
The best way to split it would be to try to move as much of the actual
logic into pure functions and just altering your refs using those
functions. Separating the dosync logic (dealing with refs) from the
actual game logic (calculat
AWESOME
On Sep 12, 7:43 pm, jng27 wrote:
> http://jng.imagine27.com/articles/2009-09-12-122605_pong_in_clojure.html
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http://jng.imagine27.com/articles/2009-09-12-122605_pong_in_clojure.html
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