Also, I noticed that http-kit is being used in the zombie game tutorial.
How does that stack up against node in terms of capability?
On Monday, 21 September 2015 21:22:51 UTC-7, JvJ wrote:
> Wow! An unexpected number of resources on exactly what I'm looking for!
> Thanks!
>
> ... but I am so
Wow! An unexpected number of resources on exactly what I'm looking for!
Thanks!
... but I am somehow surprised that someone could mention both Clojure and
the Undead without using term "Macronomicon".
On Monday, 21 September 2015 06:52:24 UTC-7, Gijs S. wrote:
>
> I have no experience with El
I have no experience with Elm, but I have made a card game with
ClojureScript:
http://thegeez.net/2012/03/20/racket_gin_clojurescript.html
As well as a version with a Datomic back-end:
http://thegeez.net/2014/06/12/gin_datomic.html
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I would definitely consider ClojureScript on the client plus Clojure on the
server side. It's great to be able to build full-stack solutions using
Clojure and share code across both the server and the browser, escpecially
with the new .cljc support in Clojure 1.7
If you want an example of 2D ga
You might want to checkout the exact process of creating a 2d card game, as
documented in the fabulous http://www.parens-of-the-dead.com/ series.
Next, I've found core.async to be a great paradigm to interact with
websockets from cljs with.
I don't have a ton of experience with elm, but I know
I'm trying to develop a small multiplayer in-browser card game (simple 2d
garphics), but I don't have a lot of experience in web app development.
I'll probably be handling client-server communication with Node.js.
I do have experience with functional programming, so I was looking into
things