Re: [ANN] - jMonkeyEngine3 game dev for Clojure

2013-12-12 Thread Kelker Ryan
I'm sorry to hear that. I run Arch tux x86_64, but I've looked around for some possible OSX solutions and it looks like there's a known issue with liblwjgl and Java 7 on Macs. Here are some things you might want to look into. Fixing LWJGL Java 7 Mac - https://www.youtube.com/watch?v=03R7CZoSa0A

Re: [ANN] - jMonkeyEngine3 game dev for Clojure

2013-12-12 Thread David Nolen
Nice, I tried it but got the following error under OS X: Exception in thread "LWJGL Renderer Thread" java.lang.UnsatisfiedLinkError: Can't load library: /.../jme-test/liblwjgl.dylib I see that it's under /.../jme-test/target/native/macosx On Thu, Dec 12, 2013 at 3:40 PM, Kelker Ryan wrote: >

[ANN] - jMonkeyEngine3 game dev for Clojure

2013-12-12 Thread Kelker Ryan
 As far as I know, I've created the first lein template that allows you to run jMonkeyEngine3  from Clojure without any configuration. Create a projectlein new jme3 Download depscd ; lein deps Run the demolein run Game Engine:  http://jmonkeyengine.org/Github: https://github.com/runexec/clj-jme3