Thanks for the info Luc
I'm fine with trace, that works for me.
Justin
On Tuesday, October 2, 2012 10:25:13 PM UTC-7, justinhj wrote:
>
> I'm trying to use dotrace from clojure.tools and having some trouble.
>
> Here's my leiningen project file
>
>
I'm trying to use dotrace from clojure.tools and having some trouble.
Here's my leiningen project file
(defproject test1 "1.0.0-SNAPSHOT"
:description "test1"
:dependencies [[org.clojure/clojure "1.4.0"]
]]
:dev-dependencies [
[swank-clojure "1.3.3"]
> Neat project, have you looked into using their web service API
> (http://developer.rottentomatoes.com/) rather than scraping?
Hi
Yeah that is a good idea. The purpose of this project was that I was
finding my feet with Clojure and wanted to do something that retrieved
and parsed html pages.
Ex
An update on this little side project to grab movie ratings from popular a
movie website:
I've add it to github and included the project file and updated the README
https://github.com/justinhj/movieratings
Also fixed it so it works with a recent change their page format.
Justin
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Is anyone working on a Clojure getting started package for the next
Google AI contest?
See
http://aerique.blogspot.com/2011/03/preparing-for-next-google-ai-challenge.html
Justin
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>
>
>
>
>
> On Wed, Jan 19, 2011 at 11:58 PM, Mark Nutter wrote:
> > Let me also recommend swannodette's excellent Enlive tutorial:
>
> >https://github.com/swannodette/enlive-tutorial
>
> > It's a great way to jump into the meat and potatoes.
>
ol for HTML scraping and templating -
> it might be more robust than your regexp-based solution. It takes a bit of
> learning, though.
>
> Regards,
> Stuart
>
> [1]https://github.com/cgrand/enlive
>
> On 16 January 2011 05:57, justinhj wrote:
>
>
>
>
>
Sharing my first useful Clojure program. Feedback welcome.
http://bit.ly/clojure-rotten-tomatoes
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Thanks for sharing. I've also spent some time building a Common Lisp
game engine that uses a component architecture for the game objects.
For example in pong the player's paddle is made up of a visual,
physical and logical components.
(defun make-pong-player(side human sprite-def control-type na
On Dec 27, 10:59 pm, Alex Osborne wrote:
> justinhj writes:
> > On Dec 26, 11:42 pm, Alex Osborne wrote:
> > (defn test-threads [n out]
> > (dotimes [x n]
> > (.start (Thread. (#(sleeper-thread %1 %2 %3) out x (+ 2000 (rand-
> > int 5000)))
>
On Dec 26, 11:42 pm, Alex Osborne wrote:
> justinhj writes:
> > I tried passing *out* to my thread function and then binding it to
> > *out* in the thread, and this works but then makes the threads execute
> > one at a time, and I'm presuming that is because my use o
What do people use for logging debug output from threads? Either
native threads created with Thread. or implicit threads via agents or
pmap etc?
I tried passing *out* to my thread function and then binding it to
*out* in the thread, and this works but then makes the threads execute
one at a time,
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