Thx guys!
I used double-buffering like in Ryan's code and it worked like a
charm!
M
On Jul 25, 4:01 am, Ryan Sattler wrote:
> I've been working on a game with Clojure/Swing lately and the simplest
> way to avoid flashing is to draw to a bufferedImage first, then draw
> that bufferedImage all at
Hi,
my problem is that during execution my presentation java applet is
flashing. There are many components which paint to a JPanel using it's
Graphics (.getGraphics). I think maybe the problem is that I don't
have any "paint everything now" routine..(I don't know which Java
routine to use, how I h
I'm building a directed graph library, where the nodes has "out" and
"in" fields. If I connect a node, let's say:
(node->node n0 n1)
then the node's fields would be the following:
n0:
in: ()
out: (n1)
n1:
in: (n0)
out ()
My problem is that if I update n0 I could only add the old "instance"
to t