Thanks, Colin! I wasn't aware of mapv.
On Tue, Apr 15, 2014 at 6:08 PM, Colin Fleming
wrote:
> Note that you could use mapv, to perform the map but return a vector
> (filterv was also added at the same time).
>
>
> On 16 April 2014 11:46, Kris Calabio wrote:
>
>>
akes wrote:
> I see. If your code requires a vector, I think you will have to coerce the
> list each time as you are doing. Out of curiosity, what are you doing that
> makes this necessary? Are you using something like get-in?
>
>
> On Tuesday, April 15, 2014 7:11:56 PM UTC-4, Kris
#x27;t change it back to a
> vector?
>
>
> On Tuesday, April 15, 2014 5:26:07 PM UTC-4, Kris Calabio wrote:
>
>> James, I have a question. I see this pattern a lot in the sample code and
>> in your code as well, for example:
>>
>> (defn- move-play
ion.
>
> Cheers,
> James
>
>
> On Monday, April 14, 2014 12:08:16 AM UTC+2, Kris Calabio wrote:
>
>> Actually, I thought it would be even more helpful if you had the source
>> code available (for searching/skimming). Is that somewhere online?
>> -Kris
>>
&
Oh great! I guess I must have missed that :P
On Sun, Apr 13, 2014 at 3:13 PM, James Trunk wrote:
> There's a link to a gist of
> core.clj<https://gist.github.com/Misophistful/9892203>in the video's
> description.
>
> Cheers,
> James
>
>
> On Mon
ks compared to text (harder to search,
> skim, or repeat sections). So positive comment like yours remind me that
> I'm not the only auditory/visual learner around here, and inspire me to
> keep going. Thanks!
>
> James
>
>
> On Saturday, April 12, 2014 11:28:29 PM UTC+2,
Great video! I've looked through Zach's examples, and even started coding a
game myself. But your screencast helped me have a better understanding of
some of the concepts and code that I was having trouble understanding just
by looking at the example games. Thanks!
-Kris
On Thursday, March 27,