Thanks everyone for your replies, in particular:
Mikera: Glad to hear we're along the right lines, and thanks for the
extra advice. I've found your blog series on Alchemy very helpful while
considering this stuff. This game is a little different, and I'm mainly
concerned with what's going on ser
Hello,
I am trying to structure the game loop for a simple game in clojure,
trying to keep things pure as far as possible to get a feel for how this
would work in a functional environment. Currently, I am working with
a message-based system, whereby various events create "messages" which I
then a