Re: Design/structure for a game loop in clojure

2013-05-22 Thread Daniel P. Wright
Thanks everyone for your replies, in particular: Mikera: Glad to hear we're along the right lines, and thanks for the extra advice. I've found your blog series on Alchemy very helpful while considering this stuff. This game is a little different, and I'm mainly concerned with what's going on ser

Design/structure for a game loop in clojure

2013-05-20 Thread Daniel P. Wright
Hello, I am trying to structure the game loop for a simple game in clojure, trying to keep things pure as far as possible to get a feel for how this would work in a functional environment. Currently, I am working with a message-based system, whereby various events create "messages" which I then a