Re: [Cerowrt-devel] starlink as a mesh network

2020-01-13 Thread Michael Richardson
David P. Reed wrote: > Fun, but it is all just a dynamic geometry game. True. > It's worth remembering that Congestion Control will be a huge problem > here. It's far from obvious that current TCP congestion control (which > assumes all packets in a virtual circuit traverse the

Re: [Cerowrt-devel] starlink as a mesh network

2020-01-13 Thread David P. Reed
Fun, but it is all just a dynamic geometry game. It's worth remembering that Congestion Control will be a huge problem here. It's far from obvious that current TCP congestion control (which assumes all packets in a virtual circuit traverse the same path in a very deep way indeed) will do the j

[Cerowrt-devel] starlink as a mesh network

2020-01-12 Thread Dave Taht
Mark ignores retries and loss. I'm really far from confident this can be avoided, however perhaps with multiple terminals retransmitting... http://nrg.cs.ucl.ac.uk/mjh/starlink/hotnets19.pdf And it's still a bear to cross an ocean. -- Make Music, Not War Dave Täht CTO, TekLibre, LLC http://ww