The RGW objects are [for most cases] immutable. Therefore in order to
provide read and write consistency we keep most of the data in
immutable rados objects, and do the operations on the mutable 'head'
part of the object atomically. So this allows us to do stuff like
having one user read data of th
My understanding, from dealing with replication, is RadosGW is
copy-on-write. Overwriting an object is a delete and create, and the old
data gets garbage collected later.
I'm guessing a bit, but that's what I believe from Greg's comment about
RGW replication:
http://permalink.gmane.org/gmane.comp.
You are right, but I still don’t know why the objects in .rgw.buckets are not
overrided.
If the object name is produced through ino and ono, why the same file(bigger
than 4M) have different result?
Thanks & Regards
Li JiaMin
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