Re: [Cegcc-devel] [PATCH] Added more directx stuff to libce.

2009-02-09 Thread Vincent Torri
On Fri, 6 Feb 2009, Vincent R. wrote: I don't understand, once again I am NOT SAYING TO COPY PASTE from MS include but how do you think mingw folks find the values, I don't think they reverse-engineer they just look at MS include and declare in their includes. No, they don't. All the informa

Re: [Cegcc-devel] [PATCH] Added more directx stuff to libce.

2009-02-07 Thread Carsten Sørensen
On Fri, Feb 6, 2009 at 21:32, Vincent R. wrote: > I don't understand, once again I am NOT SAYING TO COPY PASTE from MS > include > but how do you think mingw folks find the values, I don't think they > reverse-engineer > they just look at MS include and declare in their includes. Actually, you're

Re: [Cegcc-devel] [PATCH] Added more directx stuff to libce.

2009-02-06 Thread Ryan Raasch
Vincent R. wrote: > On Fri, 06 Feb 2009 21:20:59 +0100, Ryan Raasch > wrote: >> Vincent R. wrote: >>> On Fri, 06 Feb 2009 20:26:54 +0100, Ryan Raasch >>> wrote: Yes. that is one way. The "only" drawback would be swimming through all > of the ifdef's for WIN and WINCE_VER (can't remembe

Re: [Cegcc-devel] [PATCH] Added more directx stuff to libce.

2009-02-06 Thread Vincent R.
On Fri, 06 Feb 2009 21:20:59 +0100, Ryan Raasch wrote: > Vincent R. wrote: >> On Fri, 06 Feb 2009 20:26:54 +0100, Ryan Raasch >> wrote: >>> Yes. that is one way. The "only" drawback would be swimming through all >>> of the ifdef's for WIN and WINCE_VER (can't remember offhand what they >>> were

Re: [Cegcc-devel] [PATCH] Added more directx stuff to libce.

2009-02-06 Thread Ryan Raasch
Vincent R. wrote: > On Fri, 06 Feb 2009 20:26:54 +0100, Ryan Raasch > wrote: >> Yes. that is one way. The "only" drawback would be swimming through all >> of the ifdef's for WIN and WINCE_VER (can't remember offhand what they >> were). >> >> I will continue adding interfaces for the directx plat

Re: [Cegcc-devel] [PATCH] Added more directx stuff to libce.

2009-02-06 Thread Vincent R.
On Fri, 06 Feb 2009 20:26:54 +0100, Ryan Raasch wrote: > Yes. that is one way. The "only" drawback would be swimming through all > of the ifdef's for WIN and WINCE_VER (can't remember offhand what they > were). > > I will continue adding interfaces for the directx platform. > > However, are th

Re: [Cegcc-devel] [PATCH] Added more directx stuff to libce.

2009-02-06 Thread Ryan Raasch
Yes. that is one way. The "only" drawback would be swimming through all of the ifdef's for WIN and WINCE_VER (can't remember offhand what they were). I will continue adding interfaces for the directx platform. However, are there any suggestions on how to get the define values for enum's etc. .

Re: [Cegcc-devel] [PATCH] Added more directx stuff to libce.

2009-02-06 Thread Pedro Alves
On Friday 06 February 2009 12:21:19, Ryan Raasch wrote: > Hello, > This patch copies the Makefile.in, ddraw.def, directx media objects > header file and adds ddraw.h to the libce. > > This is the first of series of patches. > - To build the import library of strmiids.lib, and ddraw.lib >