> On Sun, Feb 03, 2008 at 09:10:11PM +0100, Danny Backx wrote:
> > Surprisingly, [xwords built using cegcc] used to work, and now
> > indeed it doesn't.
> > On Sun, 2008-02-03 at 10:39 -0800, eehouse.org wrote:
> No, it works. I hadn't R'dTFM yet. I installed cegcc.dll and it's
> fine (where "f
On Sun, Feb 03, 2008 at 09:10:11PM +0100, Danny Backx wrote:
> On Sun, 2008-02-03 at 10:39 -0800, eehouse.org wrote:
> > I'm the primary developer of xwords (xwords.sf.net), a game that I
> > recall Danny brought up using cegcc a year or so back. I'm looking
> > now at moving from the pocketpc-sd
On Sun, 2008-02-03 at 10:39 -0800, eehouse.org wrote:
> I'm the primary developer of xwords (xwords.sf.net), a game that I
> recall Danny brought up using cegcc a year or so back. I'm looking
> now at moving from the pocketpc-sdk (a Debian package) to cegcc for my
> next release. I can build and
I'm the primary developer of xwords (xwords.sf.net), a game that I
recall Danny brought up using cegcc a year or so back. I'm looking
now at moving from the pocketpc-sdk (a Debian package) to cegcc for my
next release. I can build and link, but when I put the .exe on a PPC
device it won't run it.