Re: [Cegcc-devel] Building xwords: diffs available?

2008-02-03 Thread eehouse.org
> On Sun, Feb 03, 2008 at 09:10:11PM +0100, Danny Backx wrote: > > Surprisingly, [xwords built using cegcc] used to work, and now > > indeed it doesn't. > > On Sun, 2008-02-03 at 10:39 -0800, eehouse.org wrote: > No, it works. I hadn't R'dTFM yet. I installed cegcc.dll and it's > fine (where "f

Re: [Cegcc-devel] Building xwords: diffs available?

2008-02-03 Thread eehouse.org
On Sun, Feb 03, 2008 at 09:10:11PM +0100, Danny Backx wrote: > On Sun, 2008-02-03 at 10:39 -0800, eehouse.org wrote: > > I'm the primary developer of xwords (xwords.sf.net), a game that I > > recall Danny brought up using cegcc a year or so back. I'm looking > > now at moving from the pocketpc-sd

Re: [Cegcc-devel] Building xwords: diffs available?

2008-02-03 Thread Danny Backx
On Sun, 2008-02-03 at 10:39 -0800, eehouse.org wrote: > I'm the primary developer of xwords (xwords.sf.net), a game that I > recall Danny brought up using cegcc a year or so back. I'm looking > now at moving from the pocketpc-sdk (a Debian package) to cegcc for my > next release. I can build and

[Cegcc-devel] Building xwords: diffs available?

2008-02-03 Thread eehouse.org
I'm the primary developer of xwords (xwords.sf.net), a game that I recall Danny brought up using cegcc a year or so back. I'm looking now at moving from the pocketpc-sdk (a Debian package) to cegcc for my next release. I can build and link, but when I put the .exe on a PPC device it won't run it.