Dear all,
A simple work around is to add HOH in coot, copy their coordinates into the
*.ins fil and refine shelxl from the command line. I have done it a few
time and it seems to refine fine.
Best regards,
Abhishek
On Thu, Nov 2, 2017 at 5:40 PM, wrote:
> > I am using 0.8.8 that comes with cc
> I am using 0.8.8 that comes with ccp4 on a Mac 10.10.5. I will give it a
> go with the pre-release.
As far as I understand, stand-alone binaries for 10.6 - 10.10 are no
longer supported for coot pre-release.
I'd rather that that was not the case, but peanuts and monkeys, hey-ho.
Paul.
Dear Abhishek,
Maybe Paul had forgotten that shelxl was designed to read 80 column
punched cards.
To check against overrun it was checking that column 80 is a blank. I
may be able to fix
this in the next version of shelxl. For the moment you will have to do
some hand editing,
e.g. using conti
I am using 0.8.8 that comes with ccp4 on a Mac 10.10.5. I will give it a go
with the pre-release.
Best
Abhishek
On Thu, Nov 2, 2017 at 3:47 PM, Paul Emsley
wrote:
> On 02/11/2017 09:34, Abhishek Anan wrote:
>
>> Dear all,
>>
>> I am trying to shelxl module from within coot after adding a few
On 02/11/2017 09:34, Abhishek Anan wrote:
Dear all,
I am trying to shelxl module from within coot after adding a few waters but get the following error. Is
there a work around?
** INPUT INSTRUCTION HH1A 2 -1.5879950... IS LONGER THAN 79 CHARACTERS **
I would appreciate any help.
You
Dear all,
I am trying to shelxl module from within coot after adding a few waters but
get the following error. Is there a work around?
** INPUT INSTRUCTION HH1A 2 -1.5879950... IS LONGER THAN 79 CHARACTERS
**
I would appreciate any help.
Thanks
abhishek