*Gesendet:* Montag, 18. Dezember 2017 14:52
*An:*Schreuder, Herman /DE
*Betreff:* [EXTERNAL] Re: [ccp4bb] AW: Re: [ccp4bb] coordinate
transformation
you mean the mtz map will transform simutaneously?
*Smith Liu*
邮箱:smith_liu...@163.com <
nother
round of refinement.
I hope this is clear so.
Herman
VON: Smith Liu [mailto:smith_liu...@163.com]
GESENDET: Montag, 18. Dezember 2017 14:52
AN: Schreuder, Herman /DE
BETREFF: [EXTERNAL] Re: [ccp4bb] AW: Re: [ccp4bb] coordinate
transformation
you mean the mtz map will transform simutaneously?
.
Herman
Von: Smith Liu [mailto:smith_liu...@163.com]
Gesendet: Montag, 18. Dezember 2017 14:52
An: Schreuder, Herman /DE
Betreff: [EXTERNAL] Re: [ccp4bb] AW: Re: [ccp4bb] coordinate transformation
you mean the mtz map will transform simutaneously?
|
|
Smith Liu
|
|
邮箱:smith_liu...@163
), you have to recalculate the
mtz, e.g. by running another round of refinement.
I hope this is clear so.
Herman
Von: Smith Liu [mailto:smith_liu...@163.com]
Gesendet: Montag, 18. Dezember 2017 14:52
An: Schreuder, Herman /DE
Betreff: [EXTERNAL] Re: [ccp4bb] AW: Re: [ccp4bb] coordinate
If you use coot with on the fly map calculation (e.g. you load an mtz and not a
map file), you do not need to transform the map. Otherwise I would recommend to
run one more round of refinement and produce a new map your usual way. This
will also get rid of any rounding errors due to the transfor