Re: compile message: programming error: no broken bound

2020-03-03 Thread Martin Castillo
Hi, bumping this. Is this an unimportant problem or did everyone just overlook my message? I saw no response. Martin Castillo On 13.01.20 18:54, Martin Castillo wrote: > Hi, > > When I compile this file, I get the following output: > > GNU LilyPond 2.19.83 > Processing `bug.ly' > Parsing... >

Re: Ottavation markups

2020-03-03 Thread Jean Abou Samra
Hi, Le 2 mars 2020 à 22:30, Thomas Morley < [1]thomasmorle...@gmail.com> a écrit : Not sure whether it's a proper fix. For now you could do: \version "2.21.0" \score { { \ottava 1 c'1 } \midi { \context { \Staff ottavationMarkups = #ottavation-numbers

Polyphony confuses \change

2020-03-03 Thread Jean Abou Samra
Hi again, In this example, LilyPond complains and \change has no effect. However, if you move the \change between the second and the third measure (i.e. one line lower), then all is fine. So, it seems that \change does not work right after the end of simultaneous voices. \versio

Re: Polyphony confuses \change

2020-03-03 Thread David Kastrup
Jean Abou Samra writes: >Hi again, > >In this example, LilyPond complains and \change has no effect. However, >if you move the \change between the second and the third measure (i.e. >one line lower), then all is fine. So, it seems that \change does not >work right after the en

Re: Polyphony confuses \change

2020-03-03 Thread Jean Abou Samra
> Wrong. \change does not work to change a Staff from Staff to Staff, and > at the point of your first \change command, you do not yet have a Voice > (the temporary voices started in << \\ >> have just ended). > So the solution is to actually start a voice. > and you'll actually _have_ a Voice t

Re: Polyphony confuses \change

2020-03-03 Thread David Kastrup
Jean Abou Samra writes: >> Wrong. \change does not work to change a Staff from Staff to Staff, and >> at the point of your first \change command, you do not yet have a Voice >> (the temporary voices started in << \\ >> have just ended). > >> So the solution is to actually start a voice. > >> and