L PROTECTED]>;
Sent: Sunday, December 24, 2006 5:50 PM
Subject: Re: Fingerings and stringnumbering don't avoid collision with
accidentals!
Han-Wen Nienhuys wrote:
Graham Percival escreveu:
Please make sure you send an example that can compile; I had to change
the #3 to #'3.
s
Han-Wen Nienhuys wrote:
Graham Percival escreveu:
Please make sure you send an example that can compile; I had to change
the #3 to #'3.
sounds like another bug.
Curious. Here's my exact input and output:
\version "2.11.4"
\paper {ragged-right= ##t }
{\set fingeringOrientations
- Original Message -
From: "Graham Percival" <[EMAIL PROTECTED]>
To: "Luc" <[EMAIL PROTECTED]>
Cc:
Sent: Sunday, December 24, 2006 1:57 PM
Subject: Re: Fingerings and stringnumbering don't avoid collision with
accidentals!
{\set strokeFingerOr
Luc wrote:
>
> Fingerings and stringnumbering don't avoid collision with accidentals!
>
> \version "2.11.0" % on Windows XP
>
> \paper {ragged-right = ##t }
>
> {\set fingeringOrientations= #'(left) }
> {\set st
Graham Percival escreveu:
> Luc wrote:
>> Fingerings and stringnumbering don't avoid collision with accidentals!
>>
>> \version "2.11.0" % on Windows XP
>>
>> \paper {ragged-right= ##t }
>>
>> {\set fingeringOrientations
Luc wrote:
Fingerings and stringnumbering don't avoid collision with accidentals!
\version "2.11.0" % on Windows XP
\paper {ragged-right= ##t }
{\set fingeringOrientations= #'(left) }
{\set strokeFingerOrientations = #'(left) }
{\set stringNum
Fingerings and stringnumbering don't avoid collision with accidentals!
\version "2.11.0" % on Windows XP
\paper {ragged-right= ##t }
{\set fingeringOrientations= #'(left) }
{\set strokeFingerOrientations = #'(left) }
{\set stringNumberOrientations =