Thanks a lot.
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Hello Gilberto,
On 27.10.2015 13:43, Gilberto Agostinho wrote:
- no. 1: when two parts contain manual beams and slurs at the same
point and one uses \partcombine, some warnings are outputs in the
console: "unterminated beam" and "unterminated slur". It does output
the music correctly though. I
Hello Gilberto,
thanks for reporting and sorry for the late response.
On 27.10.2015 13:43, Gilberto Agostinho wrote:
- no. 3: when using \crosStaff, one has to manually set \autoBeamOff
when crossing, as well as hiding any tuplet numbers and brackets.
Couldn't this be done automatically? If on
On 30.10.2015 14:28, Simon Albrecht wrote:
Hello,
if a beam is present, tweaking rest.staff-position remains without effect:
Should’ve added that \once\override works fine.
%%%
\version "2.19.28"
{
\voiceTwo
f'16[ \tweak staff-position 10 r16 16]
}
%%%
Output atta
Hello,
if a beam is present, tweaking rest.staff-position remains without effect:
%%%
\version "2.19.28"
{
\voiceTwo
f'16[ \tweak staff-position 10 r16 16]
}
%%%
Output attached.
Yours, Simon
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bu
On Fri, Oct 30, 2015 at 4:11 AM, Federico Bruni wrote:
> Hi all
>
> I'm updating the Usage manual and I find this description not clear enough
> (disclaimer: I don't know anything about this font stuff):
>
> """
> @item @code{svg-woff}
> @tab @code{#f}
> @tab Use woff font files in SVG backend.
>
Hi all
I'm updating the Usage manual and I find this description not clear
enough (disclaimer: I don't know anything about this font stuff):
"""
@item @code{svg-woff}
@tab @code{#f}
@tab Use woff font files in SVG backend.
By using the woff file properly,
you do not have to install the fonts w