ile runs on knows paths.
(oh, and --disable-posix is necessary to compile on/for windows/mingw,
the cost of portability)
Regards
Jan Schukat
On 06/14/2013 02:21 PM, Ludovic Courtès wrote:
Jan Schukat skribis:
The more I think about it and hear what you have to say, the more I
think alignment just needs to be tied to the type of the uniform
array.
I think it would be wrong. An array of floats is an array of floats,
regardless
On 06/14/2013 03:33 AM, Daniel Hartwig wrote:
On 13 June 2013 21:31, Ludovic Courtès wrote:
Jan Schukat skribis:
The other question is the read syntax (one of the primary reasons I'm
doing all this). If alignment is something that should be preserved in
the permanent representation, you
Hello again :)
On 06/12/2013 10:37 PM, Andy Wingo wrote:
On Wed 12 Jun 2013 15:37, Jan Schukat writes:
If you want to access native uniform vectors from c, sometimes you
really want guarantees about the alignment.
16 bytes I guess? Guile's uniforms are 8-byte-aligned by default, a
the size of the elements is inferred
by the amount of them in each group.
So if there is interest for something like this in the main guile, I
will make the patches. If not, I'll just stick to my crude hack for now
and see if I need the full shebang :).
Regards
Jan Schukat
On 06/12/20
On 06/12/2013 04:59 PM, Ludovic Courtès wrote:
Instead, I would suggest using the scm_take_ functions if allocating
from C, as you noted.
The whole point of me doing this is so I can use lisp files to define aligned
data (and using lisp as a flexible text data format that can be compiled is th
xtended. Which
could be worthwhile ...
Apart from that, I see there are issues with the native mingw builds
again, which I haven't noticed earlier since I primarily develop on
linux, but I can reproduce the problem shown in #14361.
Regards
Jan Schukat
ket.test: ntohl: 0
PASS: tests/00-socket.test: ntohl: -1
PASS: tests/00-socket.test: ntohl: 2^32
PASS: tests/00-socket.test: ntohl: 2^1024
Regards
Jan Schukat
On 04/11/2013 04:40 PM, Jan Schukat wrote:
Ok, did use this package: guile-2.0.9.2-f480a-dirty.tar.gz and can
build and run guile-2.0 on
ndows could be resolved in the last few weeks.
Regards
Jan Schukat
Gesendet: Mittwoch, 10. April 2013 um 22:23 Uhr
Von: "Andy Wingo"
An: "Jan Schukat"
Cc: 14...@debbugs.gnu.org
Betreff: Re: bug#14171: REPL doesn't work on windows min-gw
On Wed 10 Apr 201
t to work on it again my next steps will be starting guile with command line expressions loading all different kinds of modules related to to the REPL to see which one does the hanging. If you have any suggestions or hints on how to proceed best, I'd be greateful as well.
Regards
Jan Schukat
exactly to appreoach this problem. I guess I'm gonna put a lot more debug output into the the various load functions. Or I'm gonna make debug builds and fire up gdb on windows. Or maybe you have an idea.
Regards
Jan Schukat
Gesendet: Sonntag, 07. April 2013 um 22:00 Uhr
Von: "
Error 2
make[4]: Leaving directory `/c/Users/shookie/guiletest/lib/guile-2.0/meta'
make[3]: *** [install-am] Error 2
make[3]: Leaving directory `/c/Users/shookie/guiletest/lib/guile-2.0/meta'
make[2]: *** [install-recursive] Error 1
make[2]: Leaving directory `/c/Users/shookie/guiletest/lib/guil
seem to be a very complicated module.
Also it doesn't seem to be a module used during the build process.
Regards
Jan Schukat
Gesendet: Sonntag, 07. April 2013 um 12:20 Uhr
Von: "Ludovic Courtès"
An: "Jan Schukat"
Cc: "Andy Wingo" , 13848-d...@debbu
a while, so progress is slow, since I
always go away doing other things after I initiated a build and test-run.
Regards
Jan Schukat
On 03/30/2013 10:27 PM, Ludovic Courtès wrote:
Jan Schukat skribis:
Starting the guile.exe or my own guiletest.exe still fails due to init
not finding the path
Many thanks! I won't be home until Friday, but checking the new tarball will be one of the first things I do then.One more question, when I finally manage to create a self-contained/relocatable guile application on windows and mac, would that be something of interest to the main project?RegardsJan
On 03/09/2013 10:32 AM, Andy Wingo wrote:
Hi,
On Fri 01 Mar 2013 17:19, Jan Schukat writes:
But compiling guile-2.0 on MinGW is a very hairy undertaking. I'm not
sure how often it is tested by the developers.
Approximately never, unfortunately. However we have been improving it
rec
:5215: gcc -V >&5
gcc.exe: error: unrecognized command line option '-V'
gcc.exe: fatal error: no input files
compilation terminated.
Regards
Jan Schukat
On 03/07/2013 12:12 AM, Ludovic Courtès wrote:
Jan Schukat skribis:
On mingw the latest source snapshot tarball (after
ll try again and will find some new and some of the same old problems
again and go from there and probably write again. And then I'm probably
gonna wait for the 2.0.9 tarball with some new and some old problems,
and write again.
Regards
Jan Schukat
On 03/05/2013 06:25 PM, Ludo
here one might apply that
m4_pattern_allow. What I can gather it could also just be a sign of a
syntax error in the configure.ac.
Regards
Jan Schukat
On 03/05/2013 11:22 AM, Ludovic Courtès wrote:
Hi,
Sorry for the delay.
Jan Schukat skribis:
ice-9/boot-9.scm:106:20: In procedure #:
ice-9/boot-9
2
make[1]: Leaving directory `/c/Users/shookie/guiletest/lib/guile-2.0'
make: *** [lib/lib/libguile-2.0.a] Error 2
I attached the new updated test-project tgz.
In summary, I still think on mingw the configure script gets very
confused about paths and file names.
Regards
Jan Schukat
s wrote:
Hello,
Thanks for the report.
Jan Schukat skribis:
But then on install (processing .texi files) guile.exe fails with this
message:
"Throw without catch before boot:
Throw to key system-error with args ("canonicalize-path" "~A" ("No
such file or directo
odules can't be found and built, and thus everything crashes at startup.
But trying to figure out what's going on and wrong in an automake build
is a major project of its own. Any hints by the experts?
Regards
Jan Schukat
I'm experimenting a little with statically linking a minimal build of
libguile. So while no one really would want to build it it with
--without-posix (except when you want the same functionality on all
platforms including windows in your program), and this is a low priority
bug and I can easily
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