[blink-dev] [LayerTreeView][RequestNewLayerTreeFrameSink] Nested infinite loops in render main thread

2024-06-05 Thread 'Lowell Liu' via blink-dev
Hi I just create an issue https://issues.chromium.org/issues/345275130, any guy can take a look? -- You received this message because you are subscribed to the Google Groups "blink-dev" group. To unsubscribe from this group and stop receiving emails from it, send an email to blink-dev+unsubsc

[blink-dev] Re: [LayerTreeView][RequestNewLayerTreeFrameSink] Nested infinite loops in render main thread

2024-06-07 Thread 'Lowell Liu' via blink-dev
need your help, please take a look, will appreciate it. On Thursday, June 6, 2024 at 10:12:16 AM UTC+8 Lowell Liu wrote: > Hi I just create an issue https://issues.chromium.org/issues/345275130, > any guy can take a look? > > -- You received this message because you are subscribed to the Goog

[blink-dev] Re: [LayerTreeView][RequestNewLayerTreeFrameSink] Nested infinite loops in render main thread

2024-06-13 Thread 'Lowell Liu' via blink-dev
This issue will cause process leakage and occupy huge memory resources, and no any states updated in the ticket https://issues.chromium.org/issues/345275130 for a week. On Friday, June 7, 2024 at 6:19:18 PM UTC+8 Lowell Liu wrote: > need your help, please take a look, will appreciate it. > >

[blink-dev] enable the feature of establish GPU channel asynchronously

2024-07-18 Thread 'Lowell Liu' via blink-dev
Hi cduvall, we faced an issue https://issues.chromium.org/issues/345275130, the render process can not quit after main process quit or crash, root cause is the render's main thread is busy on handle RequestNewLayerTreeFrameSink, if enable the feature of establish GPU channel asynchronously