Re: [blink-dev] Intent to Ship: WebGPU: GPUTextureView for externalTexture binding

2025-04-15 Thread 'François Beaufort' via blink-dev
Thank you Mike for driving this! On Tue, Apr 15, 2025 at 4:41 PM Mike Taylor wrote: > Thanks - I opened > https://github.com/mozilla/standards-positions/issues/1205 so hopefully > we can have a stable reference for future intents. > On 4/14/25 10:12 AM, Corentin Wallez wrote: > > We don't have m

Re: [blink-dev] Intent to Ship: WebGPU: GPUTextureView for externalTexture binding

2025-04-15 Thread Mike Taylor
Thanks - I opened https://github.com/mozilla/standards-positions/issues/1205 so hopefully we can have a stable reference for future intents. On 4/14/25 10:12 AM, Corentin Wallez wrote: We don't have minutes for these out-of-band meetings, but we want a stable reference that we can point at as

Re: [blink-dev] Intent to Ship: WebGPU: GPUTextureView for externalTexture binding

2025-04-14 Thread Alex Russell
LGTM3, contingent on an official standards position disposition from Mozilla (but not blocking on what it is). On Monday, April 14, 2025 at 7:13:00 AM UTC-7 Corentin Wallez wrote: > We don't have minutes for these out-of-band meetings, but we want a stable > reference that we can point at as we

Re: [blink-dev] Intent to Ship: WebGPU: GPUTextureView for externalTexture binding

2025-04-14 Thread 'Corentin Wallez' via blink-dev
We don't have minutes for these out-of-band meetings, but we want a stable reference that we can point at as well. From talking with the Mozilla engineers working on WebGPU, this would require our API owners to talk with their standard folks to come to some agreement there (though I don't know

Re: [blink-dev] Intent to Ship: WebGPU: GPUTextureView for externalTexture binding

2025-04-11 Thread Mike Taylor
Is there a place to find meeting minutes where Mozilla stated this? Agree with Domenic that it would be good to have a stable reference. On 4/11/25 10:16 AM, Yoav Weiss (@Shopify) wrote: LGTM2 On Fri, Apr 11, 2025 at 7:09 AM Domenic Denicola wrote: LGTM1. Although, it would be good to

Re: [blink-dev] Intent to Ship: WebGPU: GPUTextureView for externalTexture binding

2025-04-11 Thread Yoav Weiss (@Shopify)
LGTM2 On Fri, Apr 11, 2025 at 7:09 AM Domenic Denicola wrote: > LGTM1. Although, it would be good to have a canonical place to link to for > that Mozilla meta-position, just like you are already doing for the WebKit > meta-position. > > On Thursday, April 10, 2025 at 1:25:24 AM UTC+9 fbea...@goo

Re: [blink-dev] Intent to Ship: WebGPU: GPUTextureView for externalTexture binding

2025-04-10 Thread Domenic Denicola
LGTM1. Although, it would be good to have a canonical place to link to for that Mozilla meta-position, just like you are already doing for the WebKit meta-position. On Thursday, April 10, 2025 at 1:25:24 AM UTC+9 fbea...@google.com wrote: > On Wed, Apr 9, 2025 at 5:59 PM Daniel Bratell wrote:

Re: [blink-dev] Intent to Ship: WebGPU: GPUTextureView for externalTexture binding

2025-04-10 Thread 'François Beaufort' via blink-dev
On Wed, Apr 9, 2025 at 5:59 PM Daniel Bratell wrote: > * Gecko: No signal (Mozilla members have requested during weekly > standardization meetings that we postpone filing standard positions until > we reach Candidate Recommendation (CR) status in Q4.) * > > Doesn't this part creates a bit of a ch

Re: [blink-dev] Intent to Ship: WebGPU: GPUTextureView for externalTexture binding

2025-04-09 Thread Daniel Bratell
// / Gecko: No signal (Mozilla members have requested during weekly standardization meetings that we postpone filing standard positions until we reach Candidate Recommendation (CR) status in Q4.) / // Doesn't this part creates a bit of a chicken-egg problem? Or am I misunderstanding the

[blink-dev] Intent to Ship: WebGPU: GPUTextureView for externalTexture binding

2025-04-02 Thread 'François Beaufort' via blink-dev
Contact emails fbeauf...@google.com Explainer Some developers using WebGPU for video effects pipelines have proposed allowing a compatible GPUTextureView (2D, single subresource) to be used in place of a GPUExternalTexture binding. This would simplify their shader logic, which currently needs to