Hi all,
spent a few days to get things sorted.
How cool would it be to have the softbody modifier anywhere on the
modifier stack?
Done .. with some downs :
1. only meshes will do ; that is lattices and curves wont work any more
2. however the code is prepared to back compatibility #ifdef to f
Might it be, that old experienced coders knowing physics and all the
other things about stiff differential equations turned their back to
blender development?
May be because lack of time .. may be an ignored patch proposal .. for
those do not have the time at hand to provide elaborated solutions?
sed detection. Here is a recent paper on the topic [1]
<https://mmacklin.com/sdfcontact.pdf>
1. https://mmacklin.com/sdfcontact.pdf <
https://mmacklin.com/sdfcontact.pdf>
On Wed, Oct 21, 2020, 21:56 bjornmose via Bf-committers <
bf-committers@blender.org> wrote:
Might it be, that old exper
Can't remember when this happened: .. check out .. compile .. run ..
everything working (..even the old GTX 960 does CUDA )
KUDOS
bjornmose
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Hey Monique,
thank you for sharing your observations!
bjormose
On 24.09.21 14:48, Monique Dewanchand via Bf-committers wrote:
I think Ryan's remarks raises some valid points.
Putting words like "sigh" in your reports, to me, is not very professional.
As developers we all have had our moments
Hi all,
Some years have passed since I coded something for blender. However.
I'd like to refactor the soft body module. AFAIK it is preferred to do
new things in C++. So I'd like to do so.
After checking out the code and building on Lunix - system a brief
inspection of the code showed:
There