Just a bit of echo,
AFAIK UUIDs are a good solution to deal with integrating Blender and many
kinds of other systems with which we want good integration, via exports or
even two-way export-import cycles.
Back about 10 years ago, we made a pretty cool integration from Blender to
a Ogre3D based vir
ID support in Blender addon is
> technically possible, it is inefficient and complicated. If there was
> native UUID support, I would not need to write all this additional code
> and the performance would be much better too. And there are many other
> use cases for UUIDs so many addons c
So how is this not custom properties?
https://docs.blender.org/manual/en/latest/files/data_blocks.html#custom-properties
On Thu, Mar 4, 2021 at 8:05 PM Juan Linietsky via Bf-committers <
bf-committers@blender.org> wrote:
> Hi Everyone!
>
>Most exporters are working fantastic nowadays in Blend
exporter*.
> * Again remember, the use of this is to take data that *already exists in
> blender* (not that was created by the user) and send it to a game engine.
> It's a different use case (and hence, feature).
>
> Juan
>
>
> On Thu, Mar 4, 2021 at 3:53 PM Toni Alata
other time is unnecessary and inefficient.
>>> * Custom properties are meant to be *user-facing*, there is zero
>>> benefit in users seeing data meant *for the exporter*.
>>> * Again remember, the use of this is to take data that *already exists
>>> in blender* (not that was c
Hi - there is a tag for that in the tracker, which collects potential tasks
nicely:
https://developer.blender.org/tag/good_first_issue/
It was made I think a few years ago but seems to be nicely active with
updates from yesterday etc.
-Toni
On Wed, Mar 31, 2021 at 5:34 PM Hyunseo Cho via Bf-comm
bleh sorry, too bad no undo in email, just noticed that you had checked
that already.
I don't have suggestions beyond that .. maybe you can test making some very
simple changes to some part of the functionality you know, maybe add some
menu entry just as a test etc.
It's true that fixing actual b