Re: [Bf-committers] Proposing a unique ID for Blender objects system, for use with game engines.

2020-11-23 Thread Toni Alatalo via Bf-committers
Just a bit of echo, AFAIK UUIDs are a good solution to deal with integrating Blender and many kinds of other systems with which we want good integration, via exports or even two-way export-import cycles. Back about 10 years ago, we made a pretty cool integration from Blender to a Ogre3D based vir

Re: [Bf-committers] Proposing a unique ID for Blender objects system, for use with game engines.

2020-11-23 Thread Toni Alatalo via Bf-committers
ID support in Blender addon is > technically possible, it is inefficient and complicated. If there was > native UUID support, I would not need to write all this additional code > and the performance would be much better too. And there are many other > use cases for UUIDs so many addons c

Re: [Bf-committers] Proposal: Export extensions for better integration with game engines.

2021-03-04 Thread Toni Alatalo via Bf-committers
So how is this not custom properties? https://docs.blender.org/manual/en/latest/files/data_blocks.html#custom-properties On Thu, Mar 4, 2021 at 8:05 PM Juan Linietsky via Bf-committers < bf-committers@blender.org> wrote: > Hi Everyone! > >Most exporters are working fantastic nowadays in Blend

Re: [Bf-committers] Proposal: Export extensions for better integration with game engines.

2021-03-04 Thread Toni Alatalo via Bf-committers
exporter*. > * Again remember, the use of this is to take data that *already exists in > blender* (not that was created by the user) and send it to a game engine. > It's a different use case (and hence, feature). > > Juan > > > On Thu, Mar 4, 2021 at 3:53 PM Toni Alata

Re: [Bf-committers] Proposal: Export extensions for better integration with game engines.

2021-03-04 Thread Toni Alatalo via Bf-committers
other time is unnecessary and inefficient. >>> * Custom properties are meant to be *user-facing*, there is zero >>> benefit in users seeing data meant *for the exporter*. >>> * Again remember, the use of this is to take data that *already exists >>> in blender* (not that was c

Re: [Bf-committers] Are there any small patches I could try out?

2021-03-31 Thread Toni Alatalo via Bf-committers
Hi - there is a tag for that in the tracker, which collects potential tasks nicely: https://developer.blender.org/tag/good_first_issue/ It was made I think a few years ago but seems to be nicely active with updates from yesterday etc. -Toni On Wed, Mar 31, 2021 at 5:34 PM Hyunseo Cho via Bf-comm

Re: [Bf-committers] Are there any small patches I could try out?

2021-03-31 Thread Toni Alatalo via Bf-committers
bleh sorry, too bad no undo in email, just noticed that you had checked that already. I don't have suggestions beyond that .. maybe you can test making some very simple changes to some part of the functionality you know, maybe add some menu entry just as a test etc. It's true that fixing actual b