Depending on how it is implemented, the unique IDs may be problematic. I
know that some other 3d packages do have support for unique IDs, but if you
reference in an asset multiple times, then you have duplicate IDs. If this
is something that the developers are interested in doing, then I'd like to
That's only valid for the lifetime of the object, though (it uses the
memory location of the object). If you restart Blender, delete the Python
object, or create a new Python object that points to the same memory in C,
then all the IDs will likely be different for the same object in C. Also,
the C
I'm sort of out of the loop, but has there been communications with the VFX
Reference Platform recently? I think that some of the issues brought up
such as build flags for OpenVDB could be resolved. I know that as a
pipeline TD in a studio, having all of the vendors on the same page about
all attri