Re: [Bf-committers] Proposing a unique ID for Blender objects system, for use with game engines.

2020-11-12 Thread Scott Wilson via Bf-committers
Depending on how it is implemented, the unique IDs may be problematic. I know that some other 3d packages do have support for unique IDs, but if you reference in an asset multiple times, then you have duplicate IDs. If this is something that the developers are interested in doing, then I'd like to

Re: [Bf-committers] Proposing a unique ID for Blender objects system, for use with game engines.

2020-11-12 Thread Scott Wilson via Bf-committers
That's only valid for the lifetime of the object, though (it uses the memory location of the object). If you restart Blender, delete the Python object, or create a new Python object that points to the same memory in C, then all the IDs will likely be different for the same object in C. Also, the C

Re: [Bf-committers] Proposal for clarified VFX Reference Platform Support

2022-01-20 Thread Scott Wilson via Bf-committers
I'm sort of out of the loop, but has there been communications with the VFX Reference Platform recently? I think that some of the issues brought up such as build flags for OpenVDB could be resolved. I know that as a pipeline TD in a studio, having all of the vendors on the same page about all attri