Re: [Bf-committers] Taking a break to recover!

2020-03-05 Thread Jacob Merrill via Bf-committers
Get Well Soon Ton, https://www.google.com/url?sa=i&url=https%3A%2F%2Fgiphy.com%2Fgifs%2Fdisney-big-hero-6-baymax-hiro-Lb3vIJjaSIQWA&psig=AOvVaw0DmIk2yT5EjFW2z4jrLJd9&ust=1583507557928000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCJC9zL7Pg-gCFQAdABAD Best Regards, Jacob Merrill > ___

Re: [Bf-committers] Blender developer meeting notes - 2020.3.23

2020-03-23 Thread Jacob Merrill via Bf-committers
* All the main projects were merged in time for bcon2 could we have a list of these? On Mon, Mar 23, 2020 at 3:30 AM Dalai Felinto via Bf-committers < bf-committers@blender.org> wrote: > Hi all, > > Here are the notes from today's developer meeting. Next meeting is > Monday, 30 March 18:00 CEST

Re: [Bf-committers] Blender developer meeting notes - 2020.3.23

2020-03-23 Thread Jacob Merrill via Bf-committers
t; - Multires > - VR > > > -Dalai- > > Dalai Felinto - da...@blender.org - www.blender.org > Blender Development Coordinator > > Em seg., 23 de mar. de 2020 às 16:14, Jacob Merrill via Bf-committers > escreveu: > > > > *

Re: [Bf-committers] Blender developer meeting notes - 2020.7.20

2020-07-20 Thread Jacob Merrill via Bf-committers
realized I forgot to link to the patch - https://developer.blender.org/D7010 On Mon, Jul 20, 2020 at 10:16 AM Jacob Merrill wrote: > I was wondering about the AOV patch for eevee > this is a very nice feature and it appears near completion, > > could this be put at the bottom of a workboard? >

Re: [Bf-committers] Blender developer meeting notes - 2020.7.20

2020-07-20 Thread Jacob Merrill via Bf-committers
I was wondering about the AOV patch for eevee this is a very nice feature and it appears near completion, could this be put at the bottom of a workboard? On Mon, Jul 20, 2020 at 10:13 AM Dalai Felinto via Bf-committers < bf-committers@blender.org> wrote: > Hi all, > > Here are the notes from tod

Re: [Bf-committers] Science visualisation: Blender + ANARI

2020-11-05 Thread Jacob Merrill via Bf-committers
A network could be represented by vertex at each neuron, and edges connecting them the data itself would not render as it has no faces, instead particles could be instanced to represent each neuron, and I think animation node systems could be abused to make particles flow from instance to instance.

Re: [Bf-committers] Blender developer meeting notes - 2020.02.01

2021-02-01 Thread Jacob Merrill via Bf-committers
Is there any concern for animation speedups in the long term or short term? CPU armature skinning is very very slow for playblasts, everything else is top notch. ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/l

Re: [Bf-committers] No Monday or Tuesday meetings for the time being

2021-03-03 Thread Jacob Merrill via Bf-committers
Some effort needs to be made to fix rocketchats history jumping, and bad mention jumping etc. It makes it a bit hard to even get caught up on chats one misses. On Tue, Mar 2, 2021, 11:11 PM Ryan Inch via Bf-committers < bf-committers@blender.org> wrote: > It seems to me that you are still having

Re: [Bf-committers] Proposal: Export extensions for better integration with game engines.

2021-03-04 Thread Jacob Merrill via Bf-committers
Upbge fork has object property's restored, and they are used on UPBGE in game, You could use this as a basis, it's kept in sync with blender master. Upbge.org On Thu, Mar 4, 2021, 3:46 PM Juan Linietsky via Bf-committers < bf-committers@blender.org> wrote: > We can probably pull request this fu

Re: [Bf-committers] Are there any small patches I could try out?

2021-03-31 Thread Jacob Merrill via Bf-committers
I would take something you may want to work on like eevee, or depsgraph, or cycles, and take time and understand how it works, and then look at right_click_select and try implementing stuff, even if it never gets submitted it's a good practice to start thumbing through the code some of these may b

Re: [Bf-committers] Release planning update - Blender 3.0 later

2021-06-14 Thread Jacob Merrill via Bf-committers
First off I want to say thank you. I have been using EEVEE render for realtime / teaching physics and coding and the progress is amazing, but there are 2 things that need priority for the release or at least to be placed on the roadmap. there has been talk about open subdivision living 'after th

Re: [Bf-committers] Buildbot Update - June 18, 2021

2021-06-18 Thread Jacob Merrill via Bf-committers
Thanks for all you do! On Fri, Jun 18, 2021 at 8:09 AM James Monteath via Bf-committers < bf-committers@blender.org> wrote: > Hi all, > > Buildbot has been updated. > https://builder.blender.org/admin/#/builders > > Notable changes on the Wiki. > https://wiki.blender.org/wiki/Infrastructure/Buil

Re: [Bf-committers] Blender developer week notes - 2021.07.05

2021-07-05 Thread Jacob Merrill via Bf-committers
I feel like a bit of a broken record - but in geo nodes, we don't have the ability to transform a vector into localspace for a object, or back to world space using the object matrix. in py local_vec3_out = bpy_object.matrix_world.inverted() @ vec_3_in_world_point world_vec3_out = bpy_object.mat

Re: [Bf-committers] New developer coordinator: Thomas Dinges

2021-09-14 Thread Jacob Merrill via Bf-committers
Welcome Ding! maybe we can find a way to pull in some of these good blender forks ;D On Tue, Sep 14, 2021 at 7:40 AM Piotr Arłukowicz via Bf-committers < bf-committers@blender.org> wrote: > Congratulations!!! > > Perfect person and perfect welcome message! :) Long live BLENDER > > > pio > >

Re: [Bf-committers] Proxy Removal for Blender 3.0

2021-09-23 Thread Jacob Merrill via Bf-committers
can we get the current eevee shader string? compile a shader to get drawn in the main loop? with this I can override the drawing of a object for sure. On Thu, Sep 23, 2021 at 1:07 AM Hadrien Brissaud via Bf-committers < bf-committers@blender.org> wrote: > Fair enough, I just wanted to make sur

Re: [Bf-committers] Blender 3.1 Preliminary Dates

2021-11-02 Thread Jacob Merrill via Bf-committers
Metal backend for cycles is a huge deal with the new m1 MAX having 64 gig shared ram. should render ultra fast as everything is able to fit in core. On Tue, Nov 2, 2021 at 8:46 AM Bastien Montagne via Bf-committers < bf-committers@blender.org> wrote: > Hi Dalai, > > Since BCon2 is a fairly soft

Re: [Bf-committers] where to put a new modifier

2021-12-04 Thread Jacob Merrill via Bf-committers
I think* the plan is to make geometry nodes able to do all modifiers + new ones On Sat, Dec 4, 2021 at 6:23 PM bjornmose via Bf-committers < bf-committers@blender.org> wrote: > Hi all, > > Some years have passed since I coded something for blender. However. > > I'd like to refactor the soft body

Re: [Bf-committers] Blender's math

2022-01-22 Thread Jacob Merrill via Bf-committers
lighting / shading has quite a bit to do with simulated light transport inverse square falloff / vector.reflect() check the mathutils lib tree structures are used to accelerate calculations like bvhtree, for ray triangle intersection tests for things like cycles or even game physics, geometry no

Re: [Bf-committers] Handling of user data.

2022-05-16 Thread Jacob Merrill via Bf-committers
What about popping up the outliner / orphan data window in quit, and showing exclamation icon somewhere if there is a orphan On Mon, May 16, 2022, 9:15 AM Harley Acheson via Bf-committers < bf-committers@blender.org> wrote: > I’d love to have someone flesh out this “warning on quit” idea, because

Re: [Bf-committers] move prebuilt libs from svn to git?

2022-06-17 Thread Jacob Merrill via Bf-committers
What about p2p? Can we have users seed lib downloads? On Fri, Jun 17, 2022, 9:11 AM Dan McGrath via Bf-committers < bf-committers@blender.org> wrote: > Hi, > > Really, I would need to see a capture from both sides to dig into it. I > need to see what is being sent, and what is received on each s